I had heard of this game a back in the early days of the PS2, and it sounded both cool and confusing. How could a game be stretched out to full length if there are only 16 monsters to defeat?
I started the game, watched the intro. Interesting indeed; someone was very excited about the ability to create large sweeping landscapes. Story was minimal, though it seemed pretty obvious: something happened to a girl, let's save her. The booming voice from above then explains further: to save her, kill a buncha colossi. K.
I ventured forth to the first one, making slight detours at the direction of my friend, whose game it is. Once I got to the colossus, i dispatched him relatively easily, as was intended; it was mostly to help me learn to controls. The "grip meter" is a cool idea, and certainly a necessary limitation for a game like this.
The next colossus showed creativity in design, but wasn't much different strategy-wise. I started to realize that the colossi, though the point o the game proper, are really just anchoring points for a bunch of extraneous design. Little surprises abound here and there; regular geysers spouting from the earth, scurrying turtles and lizards, vast beautiful panoramic views, the ability to stand on your horse as he gallops. Interesting indeed.
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