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jnguyene's The Legend of Zelda (NES)
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[February 26, 2007 12:44:03 AM]
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The Legend of Zelda seems to be a high interactive game, where the player can freely explore the territories, find and buy items throughout the game. The flexibility of taking different approaches to reach a goal is seen, for instance, when Link acquires an upgrade for his sword. This type of power up allows the player to defeat enemies in a way that continues to engage the player; it gives the player a sense of reward and more options to defeating Link's enemies throughout his quest.
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[February 26, 2007 12:27:14 AM]
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The Legend of Zelda starts out with an old man giving Link his sword. In this adventure game, the player has the ability to explore new territories, encounter different characters, and defeat his enemies. The plot of the story unravels and becomes more clear as the player progresses through the game. It is noticible that the rules of this game makes the gameplay experience pleasurable. For instance, in Link's quest to find the princess, the player must interact with different characters who give him clues and the player must also defeat the enemies that prevent him from following his quest. Here after the player overcomes the obstacles and is rewarded by being able to continue exploring the new spaces in the game as well as entering new levels and acquiring objects.
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