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BrodoFaggins's Super Smash Brothers (N64)
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[March 4, 2007 03:06:20 PM]
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So I found a friend of mine was heavily into Smash Bros, and decided to challenge her. Right away, she was confident that she'd give me an ass-whooping. That's the thing with this game; confidence and ego are mainstays and are almost required. When someone says he's good, he means it. Likewise, if they suck, that's always 100% true.
She chose Kirby, and I chose Fox. A minute into the 3-life match, and I could see why she chose that particular character. Kirby's air Down-A is a move that sends the recipient shooting downwards. If this occurs over the edge, he will shoot straight down. Her strategy immediately became trying to get me off the edge. I still won easily, as I realized that apart from this particular move, her ground game was pretty weak (especially compared to Link's).
Moments like these bring out why Super Smash is such a good game. Any strategy, be it deemed "cheap" or "unfair" can easily be countered if the player knows what he (or she) is doing.
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[March 4, 2007 02:58:47 PM]
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I got this game a year after it was released, and it's pretty much changed my life. I unlocked all 4 secret characters within a week, became unbeatable until I met a friend who could dodge attacks with impunity, and generally played it all the time with friends.
The use of classic Nintendo characters is what gives this game its charm. Take those away, and you have a solid fighter without a lot of heart. It's the same reason seeing Link in Soul Calibur 2 for the GameCube is so fun; everyone wants to kick ass with Nintendo characters. Fox and Link are mainstay characters for me, and I've become adept enough that I can take on anyone with any character.
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