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rohanrns's The Industry (PC)
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[March 12, 2007 12:17:11 AM]
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The next level in 'The Industry' has the player battling against Mario in an attempt to 'out score' Mario. The goal is to collect more coins than Mario. Mario can jump higher than the player but moves slower so beating him is as simple as becoming acustomed to Mario's capabilities and limitations. The game's overall quality seems to degrade here and there are points in which Mario jumps off the actual screen in order to collect a coin which has yet to appear.
The next and final level of the game grants the player a machine gun while more than one hundred Shigeru Miyamoto figures attack you. This is probably the most nonsensical portion of the game and is very loosely related to the story itself. In any case it is somewhat amusing but lacks any real depth or perception.
The game ends here with a fade out.
Overall the game has an interesting story and gameplay is engaging but could use more depth.
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[March 11, 2007 11:44:12 PM]
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The Industry is a GameMaker game created by Sam Zublin-Meyer.
The game follows a recent UCSC graduate as they attempt to enter the video game industry. The idea is totally original is is actually quite brilliant. Most games have some sort of sci-fi or otherwise fantasy element to it but this game's core story is sensible and realistic.
However this realistic story and concept is sharply contrasted against actual gameplay.
The first level consists of a simple platform-style level where the player must cross a number of "pong" paddles. The only object which can hurt you is the pong ball being hit across from the top and bottom of the screen. Again the gameplay and idea is really rather remarkable...both because it is an interesting transition from pong to this small platformer version of pong as well as it shows real insight into the history of video games. The game starts with what most consider the first video game: PONG.
The second level has the player climbing tetris blocks. Another landmark in the progression of video games is made into another level. This platform style level is also interesting however not nearly as amusing as the first one. I don't quite understand the point of this level...you simply climb the blocks as they fall and eventually the game decides that you have beaten the level and allows you to progress.
The third level is another gem. You stand atop a gradius-style ship and avoid enemies in a challenging yet amusing schmup. You can even jump to avoid enemies while still controlling the ship. Well designed and amusing.
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rohanrns's The Industry (PC)
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Current Status: Playing
GameLog started on: Sunday 11 March, 2007
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This is the only GameLog for The Industry. |
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