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ChiefGrizzlyBlunts's Burnout 3: Takedown (PS2)
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[March 15, 2007 02:42:02 AM]
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Crash mode is a radically different mode of game play where the winner is the player who causes the greatest amount of damage, measured in terms of dollars. In single player mode you are awarded gold, silver or bronze medals for surpassing certain dollar amounts. As crash events are part of the World Tour mode a seasoned player quickly learns the most valuable vehicles to crash into – most notably the oil tankers that are worth a massive 100,000 dollars if their tanks are destroyed. This is helpful when playing the multi player crash modes where players compete to do the most damage. After the initial collision the crash moves in slow motion and the player is able to control the direction in which their car flies. This is helpful for getting the cash multipliers that multiply your score by 2x or 4x. The 4x is usually much more difficult to obtain. If you cause enough accidents (the # is based on the level) you become eligible to activate the Crashbreaker feature which explodes your car. When in the air you are once again able to control your direction; sometimes providing a second chance to get a score multiplier. An excellent balance to the multiplier system are Heartbreakers, items that when collided with remove any multiplier obtained that round and cut your score in half. These are often very strategically located to prevent easy passage from the densest traffic that has the most potential points to the cash multipliers. I enjoy crash mode but feel that despite the variety of levels it is quite redundant and quickly leads to game exhaustion.
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[March 14, 2007 11:15:18 PM]
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In Burnout III: Takedown, new cars are awarded for reaching certain benchmarks. For example, benchmarks like 500 takedowns or Gold medals on all tracks. Going for the latter, I went through my World Tour mode to try to beat the remaining tracks that I had only been able to achieve silver medals on when I was more avidly playing the game. The one specific event that had given me trouble is called Burning Lap. In these events the player is given a high-end car like the F1 Racer and a time in which to reach the finish line for each rank of medal. From endless trials I learned that each rank of medal corresponds to the number of crashes. If driving optimally (which entails driving on the wrong side of the road and constantly gaining and spending Burnout accumulated from near misses with oncoming cars) you can crash once and still make the gold medal time. Respectively, two crashes are permitted for a silver medal and three for a bronze. This can be especially challenging in the long races where you’re driving at over 200 mph through busy cities in heavy traffic for over two minutes. I spent about half an hour in heightened emotions, occasionally screaming when I would crash around the corner from the finish line after two minutes of perfect driving. It’s certainly the most frustrating mode of the game, but helps to develop the player into an elite driver.
After the insane acceleration and speed of the F1 car, racing most of the other cars in other modes is a walk in the park. Things seem to be in slow motion and you have a lot more time to respond. So although I haven’t been able to master all of the burning lap events, my game play ability has certainly been elevated by it. It’s especially nice to have warmed up with some burning lap events before racing a friend with cars from something like the compact series.
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ChiefGrizzlyBlunts's Burnout 3: Takedown (PS2)
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Current Status: Playing
GameLog started on: Tuesday 11 July, 2006
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