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neoyaku2's Dragon Ball Z: Budokai Tenkaichi 2 (Wii)
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[January 5, 2008 03:23:27 AM]
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Looking back, this game really opened some doors for me regarding fighting games based around Motion-Controls.
I didn't believe it could happen, BUT, this game has managed to convince me that with some fine-tuning, and more attention to character balance, Fighting games on the Wii can get pretty serious.
This game, however, is NOT an example of a balanced fighting game-- as SSJ4 Goku HAS TO BE better than regular Goku by default (story reasons, fan-base, consistency... etc..etc) but still, I learned alot about the possibilities of the Wii, with this game.
I would go into details, but... it's not really the individual parts that made me realize the potential of fighters on Wii, it was the collective whole that convinced me.
Using the Nunchuk (Buttons, Motion-Control, and Analogue Stick) and Wii-Mote (Directional Pad, Buttons, and Motion-Control) all in combination with one another, in ways that made sense, is something you must try first to believe.
Watching my friends play the game also convinced me that once you got a hold of all the options available, battles become more and more intense (counters, teleports, parries, throws, throw-escapes, super cancels, etc..etc)-- just some really crazy and exciting stuff to watch...
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neoyaku2's Dragon Ball Z: Budokai Tenkaichi 2 (Wii)
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Current Status: Finished playing
GameLog started on: Thursday 15 March, 2007
GameLog closed on: Thursday 1 January, 2009 |
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