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Jetgirl's Malice (PS2)
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[April 22, 2005 12:47:41 PM]
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When I first saw the character Malice, I knew I wanted this game. Look how cute she is with her little pig tails, raver outfit and ungodly huge hammer!
So far, I have enjoyed the level design. I consider it a good sign in a game when I know that if I just try something _again_ I will be able to make it. The sense that it's possible is important to keep going. There have been a couple annoying bits where you have to jump _just right_ in order to make a particular jump, but these haven't been too often. Some of the levels have been genuinely cool and clever. Like Memory Maze, where you have to first watch a succession of tiles come up from the floor to form a path to your goal, try to remember the pattern, and then go for it. If you miss you head off a tile in the wrong direction, you fall to your doom. Or at least lose a heart.
Malice is very forgiving as far as death goes. Once you lose all your iconic hearts, you find yourself basically in the underworld. Which is on a very gloomy beach. You run up to death himself, he whines, and then poof! You go back to the beginning of the level you died on. What's really cool is there are even "side quests" of sorts you can do in the underworld. So you have to die at least once to do these.
Anyway, I left off last night on the river of gloop. Malice has to ride these barrels down the river without falling in to hit a switch. Then she has to jump her way up the stream of barrels coming down to get tot the exit. It is pretty tricky going. I kept double-jumping on instinct which would jump me right over a barrel and into the river of green slime. I'll keep at it.
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Jetgirl's Malice (PS2)
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Current Status: Stopped playing - Something better came along
GameLog started on: Thursday 14 April, 2005
GameLog closed on: Tuesday 9 May, 2006 |
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This is the only GameLog for Malice. |
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