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jp's Indiana Jones and the Emperor's Tomb (PS2)
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[June 27, 2005 09:31:16 PM]
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I've returned the game with no interest in playing it again. A shame really, but then again not really. There are much better alternatives out there. I even went so far as to erase the saved game (since my memory card is full... I need to buy another one).
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[May 11, 2005 09:16:38 AM]
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So much for last entry's enthusiasm. That went down the drain pretty quickly.
I got really ticked off with the next part simply because I died at two steps from the end and didn't want to do the whole thing again. This level is basically a bunch of fights againsts opponents that are tougher than before. It's kind of lame because the fights, when interspersed with the rest of the level, are ok. But this time it was too much. I threw down the controller in disgust and I've yet to decide if I'll keep on playing.
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[May 8, 2005 08:45:43 PM]
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Go Indy! Go Indy!
I finished Prague yesterday evening. It was shorter than I expected which is unusual. You see, I was in a part where you had to solve 4 (easy) puzzles which open a door on to a new area of this castle I was infiltrating. In each area was an item that I had to take back to the 4-puzzle area. So, I figured after getting the 4th item I would have to try to get a 5th (from a new area just openened up). Well, I was wrong...and the next chapter is in Istanbul! Cool!
As I played the Prague castle, which was a lot more fun than the Ceylon jungle temple, I couldn't help notice a few funny things. Actually, these things are "funny" per se, since they are necesarry (though probably unavoidable) from a gameplay point of view.
The first thing is that the architecture is really contrived. There are places (towers and such) that can only be reached from swinging chains. There are doors that open on to ledges that lead nowhere (but you have to swing out to from someplace else). There are high towers with no way down! The list goes on and on. Sure, the architecture is contrived so that you don't wander all over the place and aren't really supposed to make sense. The architecture serves gameplay. If there is a hanging chain somewhere, chances are you'll have to jump and swing from it at some moment.
The second "funny" thing has to do with the placement of the nazi baddies. You see, many of them are guarding these nonsensical locations. (3 nazi bruisers at the top of a tower that can only be reached by swinging from a chain). Also, these are locations that I (Indiana) have reached after going through a series of acrobatic feats as well as previously hidden/secret locations. So, if the super secret door opens on to a new area, why are there 2 bad dudes hanging around on the other side?
Anyways, I've still been having fun though I've had to forcefully suspend my disbelief more than others may assume is reasonable.
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[May 5, 2005 02:57:58 PM]
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Ok, the second mission (chapter) takes place in Prague (as opposed to Ceylon) and is MUCH more interesting. The urban (castle) graphics are also a plus since it is much easier to tell things apart and what not.
Much to my dismay, I have to recognize that as a "serious gamer" who scoffs at crappy games I am actually having more and more fun with this game. There are some neat puzzles to solve and I like exploring the environment. Yes, the controls are very wonky and the combat is pretty uninteresting, but still. I do like the exploring. The whole adventuring theme is pretty attractive too, finding and opening secret doors, that sort of thing. Anyways, I still think that it is no real update on the Tomb Raider games but since I never really played those...there you go.
It's highly likely that I won't finish this game (since I have to return it to my friend) but it has provided an interesting and alternate filler. The audio is also really well done even if Indy's heavy breathing can be a bit unnerving at times.
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[May 4, 2005 01:16:35 PM]
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A friend bought this (and a few other) games for me to send him. So, after realizing that I didn't have enough room on my memory card for Max Payne 2, I decided to give 'ole Indy a run. Just for fun. (and the fact that the last game I finished on PS2 was also a LucasArts product is not related)
So, long loading times and muddy graphics (at least in the whole first mission), aside I kept asking myself one question as I played my way through the whole fist mission. What does this game do for me that Tomb Raider did not? Easy question and a pretty easy answer as well: not much.
You see, this game is basically Tomb Raider re-themed and with a few little extras. Very few. Of the top of my head, there is the Indiana Jones theme. Very attractive theme I must say and the music is nice and upbeat. Indy has a whip. Whips are cool. Indy has a hat. It's cool when he puts it on after getting out of water. But anything else? Well, I guess the model does look somewhat like Harrison Ford and there is a lot of bare-fisted fighting in the game.
Hmm..so, what else is new? Well, I liked the "icons" that show up to let you know there is something you can (read, should) interact with as well as how to interact. Nice touch. It definitely helps.
Anything else? Not anything that immediately springs to mind. I did play the whole first mission and the first few scenes of the next. But no, nothing else that sticks out.
To be honest, I'm not sure why I kept playing, though maybe I have the subconscious desire for this game to get really exciting and really good?
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jp's Indiana Jones and the Emperor's Tomb (PS2)
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Current Status: Stopped playing - Got frustrated
GameLog started on: Tuesday 3 May, 2005
GameLog closed on: Monday 27 June, 2005 |
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jp's opinion and rating for this game |
Kind of meh. What's new in this that I didn't see in Tomb Raider? Not much really..
Rating (out of 5): |
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other GameLogs for this Game |
This is the only GameLog for Indiana Jones and the Emperor's Tomb. |
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