|
Ogre Knight's Super Smash Brothers Melee (GC)
|
[January 11, 2008 04:20:11 PM]
|
Super Smash Bros. Melee develops off the original, keeping all of the core values of the franchise while forming a completely original game. The popular characters of several of Nintendo's franchises do battle once again, several from games not yet released in America (or anywhere in the case of Roy from Fire Emblem 6 and the Mr. Rosetti Trophy for Animal Crossings, both of which were sneak peaks at new Nintendo products.) both attempts to answer every fourth grader's question of "Who would win in a fight?" and successfully becomes the cornerstone of the Gamecube and recent Ninteno games.
Part of the reason that this game is so successful is the percentage damage system and four player option, where traditional fighters limit the players to a choice of two players with a life bar. The percentage system allows players to last against other players and AI until an undefined time. It allows for an underdog to have the ability to come back in even the most dire circumstances. What makes this game so specifically unique is the fast-paced game rate and simple means of combat, with A being a universal simple "hit" button and B being the special unique chracter moves.
This game had a very social experience during my playthrough of it. Where players can converse and react to one another during and between matches, in fact it's nearly required to play this game on the multiplayer setting. The more advanced players with me decided to take advantage of the glitches in the game during combat (For example Air dodging into the ground, effectively moving by dodging moves or "Wave Dashing") effectively added a puzzle discovery feeling, and skill development on the gaming mechanics. The social interaction involved along with the game is what really makes this a gaming neccessity to any collection.
This entry has been edited 1 time. It was last edited on Jan 11th, 2008 at 17:14:31.
add a comment
|
|
|
|
Ogre Knight's Super Smash Brothers Melee (GC)
|
Current Status: Playing
GameLog started on: Friday 11 January, 2008
|
|