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Davaadtron's F.E.A.R (PS3)
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[January 13, 2008 07:26:36 PM]
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Gameplay:
My emotional state while playing the game for a second time was relatively the same. The narrative didn't really progress much more; I still wandered around deserted buildings and outdoor areas with shipping containers. I saw more of the creepy little girl and some supernatural images, but it didn't tell any more about the story. I'm getting a little bit bored fighting the same enemies over and over. All of the enemies are the same, and I haven't interacted with any other NPCs that are on my side yet.
Design:
While at first the bullet-time seemed pretty cool, now it's kind of getting old. Every firefight is beginning to feel the same: see the same enemy as last time, press L1 to turn on bullet time, shoot enemy with machine gun. Repeat with varying amounts of enemies over and over. The game also seems to be reusing textures and items a lot...most of the areas look the same as other areas you've already been to.
If there were something I could change about the game, I'd probably fix the technical issues that make the PS3 version less fun than the PC version. The loading times need to be MUCH faster, the frame-rate could be improved, and I think the PS3 could handle better graphics than what is on the disc. I distinctly remember playing the PC demo at my friend's house and it looked far better.
Overall, the game definitely terrible, but it isn't the best game I've played either. I think I'll stick to my Xbox 360 First Person Shooters. (It would be interesting to see how the 360 version of F.E.A.R. is as well.)
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[January 12, 2008 06:45:09 PM]
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Summary:
F.E.A.R. is a first person shooter originally developed for the PC, but I'm playing the ported PS3 version. The features that make it unique are its horror elements and use of bullet-time during firefights. In the game you are a member of the First Encounter Assault Recon (FEAR) and you are trying to find a man by the name of Paxton Fettel who owns a large corporation.
Gameplay:
I haven't been able to get terribly far into F.E.A.R. after playing for about an hour, but I have been able to observe the core gameplay mechanics. I'll start off with some negative aspects to the game first. This game is a PS3 port of the PC version, and it seems as if something was lost in translation. The textures look very bland and low-res, the character animations are mediocre, and the frame rate dips down low every few seconds. The game also has one of the slowest loading times I've ever seen.
Now for the positive: probably one of the best features of the game is the sense of suspense and the shock moments where a myriad of creepy events occur. I've been playing with a friend with the blinds closed, and it's fun to see him jump when a ghostly apparition suddenly appears accompanied by a sudden sound effect. We're planning on playing it later tonight with all the lights off, so we'll see if that adds to the atmosphere.
The combat is also very fun and engaging. By pressing the L1 button you can enter a bullet-time mode where everything moves in slow motion and you can see trails coming out of your bullets. Combining bullet-time with the game's visceral melee attacks is very satisfying. The enemy A.I. is VERY smart in this game; they never stand in an open spot just waiting to be shot, the are always moving, and they use sophisticated flanking maneuvers to keep you on your toes at all times.
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Davaadtron's F.E.A.R (PS3)
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Current Status: Playing
GameLog started on: Friday 11 January, 2008
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