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shoffman's Grand Theft Auto: Vice City (PS2)
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[January 25, 2008 02:15:24 AM]
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Gameplay:
The second hour I played, the story progressed much in the same way only your character gets more money and more power. The difficulty of each task you have to complete also increases as time goes on. I stayed interested for the most part for the whole span of the time, and even if i got stuck it was interesting trying to solve a problem a different way.
The introduction of new accessories and options kept things fresh and allowed many opportunities to have fun just messing around. It was exciting to get a new weapon or find a new place to try and to tricks in cars. I also thought it was cool how there were little mini games thrown in randomly.
Design:
This game stayed interesting for me because it not only had a set storyline, but you also had the option to just go off and explore. I thought that the large levels provided a great environment to just drive a car around in trying to avoid accidents, or aiming for them on purpose. They also allowed for locations for missions to be well spread out.
The game helps to generate a social environment by being a fast paced storyline that doesn't require you to be too involved if you're just watching. The game also helped me to decide that when I make mine, it's going to be fast pace to keep the player interested. I liked the rewards system in this game because you received them at a fast rate and they kept things from getting repetitive and dull. The game also used cutscenes very effectively in order to provide a background story and continually add new elements as it went along.
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shoffman's Grand Theft Auto: Vice City (PS2)
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Current Status: Playing
GameLog started on: Sunday 13 January, 2008
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