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b-rabbit's Mario Party (N64)
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[January 15, 2008 02:32:16 AM]
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GAMEPLAY:
This time around I went along and played solo in the one player adventure. This time I was sent to another world and was challeneged to play just the mini games. If I lost the mini game, I lost a life; if i won the mini game, I would gain a life along with some coins that I got from winning the event. All the mini games were mostly time based and against the computers, so you would have to beat the computers in the mini game inorder to advance. And with every 100 coins that you collect, you get another life. Some of the mini events were easy, but some were so insanely challenging.
I had to play all the mini games to pass the one player mode. So beating all 50 mini games was hard. I really hated the last mini game also when toad comes on a mushroom and challenges you to one last game. I played that last game nearly 50 times before I finally beat it. I felt so angry every time that toad would beat me and I would want to give up, but i decided that since its the last game to beat, I might as well take the time to beat it, and I finally beat it. But every time that you would lose one of those mini games you would get so angry becuase it seems so impposible to beat.
DESIGN
What I thought made this a good game was using the classic characters of nintendo. Like how they used Peach, Mario, Luigi, Yoshi, Donkey Kong, Wario and Waluigi. And then thye incorporated those characters to having fun in a party game. I also liked how they have the different levels that you can play on, and each one is different in its own twists and turns. Thats what also makes the game challenging is the level that you play on. Because each level has a different surprise that keeps the game interesting. For instance, one of the levels called Luigi's Engine Room, there are these red and blue doors. While the red doors are open, the blue doors are blocked off so it forces you to move in one direction. On top of that, at the beginning of every turn the walls switch, so if the red doors were open and the blue were closed, now the blue would be open and red would be closed making you go different directions and sometimes blocking you from going to where you want to go.
The way that the game makes conflict also is these question mark spaces. If you land on a question mark then something happens. Its different for each level, but it usually changes something in the level to mix up the level and completely change something. It can really screw you up some times. It also creates conflict with red spaces. When you land on a red space, you lose coins and it also puts you at a disadvantage for the final mini game. It could make it so that you are against the other 3 characters, so 1 versus 3. There is also Bowser (evil character) placed on the map that will take away a lot of your coins if you get to him.
The ideas that Mario Party gave me was using characters that people may be familiar with or something that they may know. Like when you say "Mario", everyone knows what Mario is. So that is something that I want to bring to my game. So that when someone sees it they will be like, "hey I remeber somthing that". It also teaches me that I should make some parts of the game simple so that the person playing it wont get frustuerated, but I should also make a part of the game so that it's really hard for them to accomplish.
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[January 14, 2008 01:17:59 AM]
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Summary:
Mario Party is a turn based game. There are four characters that are used in a game either being computer players, or up to four people playing. You play on different maps that are given to you as if it is a game board and you play it out. Rolling a dice is by simply hitting a box, and the objective of the game is collect the most coins which can be used to buy stars that are placed on the map. At the end of every turn there are fun mini-games that are played with every character and the winner is rewarded with coins. Although, it may seem simple, the game has many tricks and evil events that will take away your coins.
Gameplay:
My experience with Mario Party was quite fun. I liked the turn based feeling to the game so I didn't feel to rushed into playing the game at a specific speed. I also like how they put the twists and turns into the game that slows down your progression in the game. However, it did have its moments that made me really angry against the computer. Like when you get to Bowser (the evil character) he takes like almost all of your coins, and then you never roll the amount of spaces that you need to roll so you get pissed off even more about the game.
But what I liked the most about the game was mini games. All the mini games are fun to play especially when you play with all your friends. Then you start to make a conspiracy against the other characters so that they cant win. I also liked the complete randomness that you get while playing. Like basically its a game of luck and some little skill for the mini-games, but I liked how they made some part of the game uncontrollable, so no matter what happens in the game, there is always a chance to come back from behind and win.
This entry has been edited 1 time. It was last edited on Jan 14th, 2008 at 01:19:36.
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b-rabbit's Mario Party (N64)
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Current Status: Finished playing
GameLog started on: Friday 11 January, 2008
GameLog closed on: Saturday 26 January, 2008 |
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