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    Albert's Legend Of Zelda: Ocarina of Time (N64)

    [January 15, 2008 12:30:46 AM]
    Log 2
    Gameplay:
    The second time I played the game was when I fought the boss. I thought it was unique to fight the boss with the upgraded hook shot I found in the water dungeon. It fits perfectly because the boss was a water tenticle that had a brain controlling it.To defeat it was to hook shot the brain out of the water and attack it with your sword. It was quite challenging because the brain move in many directions and dodged Links hookshot attack. I then discovered that whenever the boss attacks, the brain gets closer to Link, thus an easier hook shot attack.
    Once I defeated the boss they gave me a clue to where my next quest would be. Then I was transported out of the water dungeon into the front gate. I enjoyed the freedom of the three dimentional world of Hyrule that gives me a sense of freedom. I did not have go straight to the next dungeon,(I did not know where it was located), so instead I decide to explore. I ended up playing the mini game where Link gets to fish. This is just one of the examples of how much you can do in one game.

    Design:
    From previous years of playing Ocarina of Time, I relized that the game gets more and more challenging. As you start if with Young Link, the enemies are easy and does not require much thinking or skill to kill them. Also the earlier dungeons are not as long and the puzzles are pretty much straight forward. Once Link travels through time, the enemies evolve into bigger and stronger evils. Although, Link gets new weapons and spells as he goes along his quest which make it easier for him to fight the enemies. The weapons also expands the players puzzles because with more weapons, the more ways a player can solve a puzzle. The evolution in this game makes it interesting because it keeps the game from being the same boring rules. It is like playing a new game every time.
    Like what I said before, the freedom a player gets when they walk around Hyrule. The map is so big that it is like walking on another world. An extra that comes with the big world is all of the mini games that are scattered. You can walk from town to town and each of them have their unique little challenges such as shooting, race against time, swimming, fishing, and much more. There are also a lot of easter egg hunting. A player can collect many things when they kill an enemy or hidden areas all around the Hyrule world. It is like controlling another persons life all in your hands. This is why Ocarina of time made best seller for 1998.
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    [January 14, 2008 02:31:35 AM]
    Summary:
    The 1998 best seller, Legends of Zelda Ocarina of Time has made an impact of video game history. This action and adventure game is jam packed with dungeons filled with evil monsters and challenging puzzles. The young Link (I always thought he was Zelda when I was young) is on a quest to stop the powerful Ganondorf to save Hyrule and rescue the princess Zelda. To do such an exciting quest, Link has to travel back and forth through time to stop evil.

    Gameplay:
    I saw my friend playing this game and decided to play started at the water dungeon as Adult Link. I could not believe that I am playing one of my most favorite childhood videogames. Back then as a child, the graphics for this game was phenominal, but now I notice the game looks like eyes with bad vision hidden in the fog. The fog makes the game run more crisp because it uses less graphic memory and it causes the game to look smaller. Many games now a days uses powerful computer chips in the consules that gives it the breath taking graphics. Although, many games back then were hidden in the fog.
    The fog also had its good aspects to the game such as it made the game more mysterious and scary. The creepy music added more of a dungeon feel on to the experience. It is kind of like how dungeons are in movies, foggy with creepy music. The little puzzles in the game made it more mystified because as I was serching for the keys around the dungeon, the fog made it more puzzling and harder to find the keys in the game. This game is suppose to feel challenging because when I beat the game it will feel more acomplishing.
    Even though half the time I was not playing and I was watching my friend, it was as fun trying to solve the puzzles. The game may seem like its for one person, but the challenging puzzles lets everyone around the game interact with it. When I was young, it was always challenging for me to beat this game alone. I always playing this game with my mom around helping me solve the puzzles. Now that I have some knowledge playing this game, it is fun helping my friend solve the puzzles he could not figure out.
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    Status

    Albert's Legend Of Zelda: Ocarina of Time (N64)

    Current Status: Playing

    GameLog started on: Monday 14 January, 2008

    Opinion
    Albert's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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