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nekoshii's The Legend of Zelda: Phantom Hourglass (DS)
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[January 14, 2008 02:37:08 AM]
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.GAMELOG ENTRY 2.
.Gameplay.
The more I play The Phantom Hourglass, the more interesting it becomes. The controls, which were at first awkward, soon became familiar. It, in fact, enhanced the game. As I said before, I had never played on the DS. I was pleasantly surprised when I found that to solve some of the puzzles and get past some of the obstacles, I had to make use of the integrated microphone. For example, in order to put out torches, I had to blow on the microphone. I was also able to take notes on screen by using the touch screen. Overall, the game is very interactive, calling for me to shout or speak in order to get the attention of NPC’s. I’m excited to see what else I can do in The Phantom Hourglass on the new DS platform.
The story behind the game is less exciting, however. I’ve played most of The Legend of Zelda series, and most of them have been the same. Once again, the princess gets kidnapped and I must once again save her. What redeems the Zelda games however, are the puzzles and dungeons. I found myself going back to The Ocarina of Time and Majora’s Mask. Those had more of a story and plot, but then again, they were on the Nintendo 64. At this point, I feel that I’m not going to be very interested in the story, but hopefully, something will develop that can catch my attention.
.Design.
The design of The Phantom Hourglass is very simplistic. As a 3-D cel-shaded game, the graphics aren’t as intriguing as others, but it makes the characters and environment very, for lack of a better word, cute.
The colors, even in dungeons, are very vibrant. Choosing a simple style was a good choice for this game.
The game, as I’ve said before, is very innovative. I can’t stress how much I am amazed by how interactive it is. I love being able to write down hints and clues I get on the maps (it always comes in handy later on). The microphone also has many uses. It can be used to capture the attention of other characters and even blow out “torches”! Many puzzles and dungeons require the use of the touch pad and microphone and I can’t wait until I run into more.
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[January 14, 2008 01:54:57 AM]
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This entry has been edited 1 time. It was last edited on Jan 14th, 2008 at 01:56:42.
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[January 14, 2008 01:33:29 AM]
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.GAME LOG ENTRY 1.
.Summary.
In The Phantom Hourglass, a new installment of The Legend of Zelda series, Link finds himself on another rescue adventure. The player takes the role of Link who has lost his friend Tetra on the open seas. In this adventure, the player must guide Link through different dungeons in order to rescue spirits that can aid him in his quest and help him achieve his ultimate goal: rescuing his best friend Tetra (who is more important that she appears).
.Gameplay.
The Phantom Hourglass is the first game I have ever played on the Nintendo DS. Growing up with (and still using) the Gameboy Color and older systems, I felt that having to use a stylus would be a hassle. At this point, I would much have rather used a directional pad. Movement and gameplay using the stylus, however, was surprisingly easy, and came to me quickly. To lead Link around, the player simply had to move the stylus in the direction they wanted him to go. Attacking however, was a little more difficult. I had a harder time getting the hang of attacking monsters. In other games, I simply had to hit the “A” button, and Link would attack. In The Phantom Hourglass, I had to draw lines, circles, and aim for the monsters in order to attack them. I’m hoping to get used to this new system, or it may feel like a burden on the entire game.
The story of The Phantom Hourglass seems the same as most of The Legend of Zelda Series. Link begins on an adventure with Zelda, and she somehow gets kidnapped. Link must then embark on a journey to rescue her from the clutches of evil. Even though Zelda was introduced as the pirate girl “Tetra”, it was easy to see through her guise. Although most of the Zelda games share the same premise, the dungeons and puzzles are always interesting and I’m expecting no less from The Phantom Hourglass.
This entry has been edited 2 times. It was last edited on Jan 14th, 2008 at 01:55:57.
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nekoshii's The Legend of Zelda: Phantom Hourglass (DS)
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Current Status: Playing
GameLog started on: Monday 14 January, 2008
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