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    jp's Mega Man Battle Network 3 White (GBA)

    [September 27, 2005 01:55:09 PM]
    I couldn't take it anymore. The stack of unplayed GBA games in my bedroom convinced me that I had spent too much time with this game and that they also deserved a shot at stardom. So, I've quite playing right before facing the next-to-last boss. I really didn't feel like having to deal with all the program-dechk construction that I would have to do in order to defeat him.


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    [September 20, 2005 02:45:22 PM]
    Saved game is a few minutes shy of 33 hours and I'm starting to get a bit bored. I know that I have yet to defeat one more boss before the end-of-game boss. I don't know if I want to make the effort. Sigh.
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    [September 14, 2005 10:17:45 PM]
    Flamman is no more...but there is a foe worse than any I have faced! (cue ominous music).

    I'm enjoying the story. It's fun, clever and entertaining. Of course, you have to let go of that jaded feeling and enjoy it as if you were 10 years old. I mean that in a good sense. Sometimes you forget that a game might not have you as its intended audience, and thus it is not fair to complain about it! (it is also easy to forget this when the gameplay is so interesting and deep).

    As far as my progress in the game, I'm currently an undercover agent who is seeking to infiltrate the undernet! I need to find a special ranked navi. Neat stuff.

    Saved game has almost reached 30 hrs. Wow!
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    [September 10, 2005 12:30:52 PM]
    I've just finished what must be the absolutely most boring mission ever. (in this game). I had to run around ALL the cybernet areas and put out some fires. The worst part is that in order to put out a fire, I had to "waste" a water-based chip. Since I didn't have enough, I had to fight random encounter after random encounter.

    Can you say treadmill?

    Anyways, now I'm off to undernet-3 (the seedy side of 'net in this game) to fight Flamman! (which in my head sounds more like Flan-Man than Flame-Man...)

    Hehehehe.
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    [September 7, 2005 09:50:22 AM]
    MY saved game is at 25:03 and my library is: S86/M11/G0. That means that I've had/seen 86 standard chips, 11 Megachips and 0 Gigachips. I have no idea what a Gigachip is or what it does, but it sounds way cool! There is a lot more to the battlechip system than I am currently taking advantage of. Apparently there is a way to "fuse" chips together, you can get rare chips by entering codes at a special machine (you get the codes from some candy wrappers you can buy), there are random chip dispensers (insert X chips, get 1 back), and so on and so forth.

    Me? I hardly reconfigure my folder much since I'm pretty happy and confortable with its configuration. I mean, I can pretty much take anything on.

    Happy times...though at a little over 25 hours I'm starting to get a little antsy for the game to finish. (I want to move on to something else...)
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    [August 31, 2005 12:40:14 AM]
    The more I play this game, the more I like it. So many little new things have been introduced that I don't really know where to start. Every little thing adds a new twist that is cool from a gameplay perspective but also fits in nicely with the cyberculture of the game.

    Anyways, my saved game is just over 20 hrs and I'm getting close to fighting the 4th (or is it fifth?) boss. His name is plantman, and he should strike fear in your heart. Actually, I don't know how fearful he is, but we'll see how it goes.

    Here's a list of some of the notable things I've done since my last update:
    1. At his mother's behest, I beat down a net-bully.
    2. Found a rare chip for a dying friend.
    3. Helped two childhood friends reunite.
    4. Gambled with a rogue AI that was hiding inside a coke machine.
    5. Lent some money to lady who lost her wallet.

    ...and that's actually a rather short list!
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    [August 23, 2005 09:39:43 PM]
    Saved game is a little over 13 hours now. I've made a lot more progress in the game and I'm about to begin the quarter finals of the N1 Gran Prix Championship!

    The game is still as charming as before, the dialogue is fun, light, and very enthusiastic in a japanese sort of way. I will do my best to be the champion of the competition since I must not let my friends down! (for example)

    Anyways, a few new gameplay elements have been introduced. These add quite a bit more depth to the game and they are also rather clever. I can now customize my Navi with some special programs (that you have to pick and try to arrange in a small square grid following some rules). I'm really impressed with how these new elements have been introduced!
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    [August 16, 2005 02:07:42 PM]
    Saved game is at a little over 9 hours no.

    It turns out that my weird fight was against a ghost Navi (a Navi is basically an computer agent/character). I know this because I unwittingly ran into another one, though I was able to defeat this one on my first attempt. (good thing too, since I hadn't saved in a while).

    Anyways, I've made some good progress on the story side of things. I've made it to the Net Battler championship (by passing all the last qualifying tests) and I'm currently chasing down a navi that was controlling a dishwasher! Hahaha! That's what I love about japanese game, they just have the wackiest, yet lovable, characters, settings and whatnot.

    Another thing I've noticed is how this game is very value laden (and Japanese) in many of the things that characters say. The main character's dad is an important scientist who works really hard at a lab. He is rarely at home, but that's ok! He works really hard! Working hard is good! Working all night long is good! If you work really hard you will be happy and you will make others happy. And so on... very japanese.

    I don't think there is anything particularly wrong with these implicit and explicit messages. After all, the help describe and situate the world in which the game takes place. I guess I'm just surprised by how some academics get so worked up about trying to find "serious messages" in all sorts of obscure games under really contrived circumstances when there are games (like this one) where these cultural values are so evident. Maybe it has to do with people looking down on mass market games that aren't "cool"? I mean, Mega Man Battle Network 3 has to sound like the last place you'd look for a game that expressed a strong message on the importance of a strong work ethic, right?


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    [August 15, 2005 05:39:50 PM]
    I've spent quite a few hours trying to beat ONE fight. It is pretty weird since it is a fight that appears in a corner where there are no monsters or anything, so it seems like a random encounter but it's not. The fight is hard, hard, hard.

    The funny thing is, I don't have to beat it! Grrrr! I've been trying to clear this mission and I thought that this strange fight was what I needed to do...thanks to GameFaqs I've learned that no. That fight had nothing to do with the mission! Grrrr!
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    [August 5, 2005 03:16:49 PM]
    I think I've reached 5 hours on the saved game.

    I'm starting to figure out the combat system and it is pretty cool. It basically mixes up some RPG elements with CCG ideas and mechanisms. All of this with a blend of real-time action. Basically you have to "design" a folder of 30 chips. Each chip is basically a power (attack, modifier, effect, etc) and each chip is letter coded. Every turn you can pick only one kind of letter (plus wild cards) so, if all your chips are "B", you could theoretically use them all in one round! If your folder has a pretty wide assortment of different letters, then you'll have a hard time having more than one attack a round. It's a cool system, because like CCG deck-building, you want to take advantage of certain combinations of chips for neat effects...however the more combos you work in, the more your deck is likely "freeze". All of this because at the beggining of each turn you get a random assortment of chips from your folder (that are used up, or left in your "hand" if you don't use them).

    I'm really enjoying the combat system, though I'm yearning for a bit more variety since I haven't encountered that many chips/enemies yet.
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    [August 3, 2005 06:59:24 PM]
    I finished my first boss fight and the plot is starting to thicken. Actually, it is slowly startin to be revealed. Thus far, I know there is a really bad dude and that he is out to get Mega Man. I don't know why. Is he Mega Man's archnemesis that everyone recognizes instantly?

    Random fights are annoying as usual, but it is made worse by the fact that I'm not really sure what I gain from them. I haven't noticed a "standard" experience (and levelling) system. It seems that progress in the game is mainly tied to getting more (and better) chips, but we'll see.

    A nice game design element that I picked up on is the fact that depending on how well you defeat enemies (how fast, how effective, etc.), the better "loot" you get from them. At it's worst you get some money, better performance gets you chips and upgrades too! You can also get "bug frags", though I have no idea what they are or what purpose they serve.

    Saved game is at 3.5 hours...
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    [August 2, 2005 06:50:25 PM]
    Once again, I've finally taken the plunge with an "all-famous" game series that I'd never played before. (previous examples include Metroid and Castlevania). I wasn't really sure what to expect since I bought the game used, with no box and no reference other than the guy at the store saying something like "yeah, it's a cool game". Definitely not the way to go about purchasing games but what the heck, I like living on the edge. (not)

    This game is obviously part of a series, but I think it is probably a departure from the rest of the series. You see, it is basically an RPG game! So far it is actually kind of cool since the setting is such a refreshing change from the oh-so-done fantasy. It sort of feels like a cyberspace/hacker version of Pokemon, without the Pokemon, or something like that. Thus far I wander around and kill computer virii with some handy programs installed. Neat. Well, except for the fact that I hate random encounters...but I digress. I'm still in a stage where I'm figuring out the combat system (which is kind of neat) and soaking in the non-cyberpunk ambiance.

    So far, neat game with my saved game at 2 hours.
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    Status

    jp's Mega Man Battle Network 3 White (GBA)

    Current Status: Stopped playing - Got Bored

    GameLog started on: Monday 1 August, 2005

    GameLog closed on: Monday 17 October, 2005

    Opinion
    jp's opinion and rating for this game

    Never played a Mega Man game. We'll see what the fuss is all about.

    Rating (out of 5):starstarstar

    Related Links

    See jp's page

    See info on Mega Man Battle Network 3 White

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