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    Tabh's World of Warcraft (PC)

    [January 15, 2008 01:25:07 AM]
    World of Warcraft 2nd Session
    ~
    The second primary aspect of WoW is the part that pus the war in warcraft, the constant battle between the Horde and the Alliance. The game has five modes of player versus player interaction.

    The very first and most basic mode is unregulated world PvP. In the outside world, provided you are playing on a PvP enabled server players of the opposing faction can do battle against players of any level, no matter if the match up is a fair fight between two paladins or a dirty one shot ambush by a level 70 rogue made against a defenseless level 20 mage, all is fair in outdoor PvP.

    The second, a little different, is outdoor PvP objectives, such as a tower that can be captured by either alliance or horde. A good example of this is Halaa which is a town comprised strictly of PvP objectives and PvP rewards for completing these objectives.

    The third kind of PvP is an outdoor arena, a zone where you can kill members of your own faction. The arena is a good place to bring any unsettled disputes and to show off your skills.

    The fourth and fifth are conciderably different from the first three in that they are regulated matches arranged by a pairing algorithm. The battlegrounds are the fourth kind of PvP and these are four different maps which are instanced (only the people placed in it will be able to be in it and they are assured that no outsiders will tamper with their game). Matches are of sizes 10v10, 15v15 and 40v40. These battlegrounds are each theamed very differently, the 10v10 is a capture the flag, there are 2 15v15s, one is a fight to hold on to 5 different towers, the other is a fight to hold 4 towers and play capture the flag, and the 40v40 is a protect the king/number of lives fight. The point on the first 4 mentioned thus far is to gather honor points which can be redeemed for PvP tooled loot.

    Finally there is the rated arena. This is the newest addition to the wow player versus player functionalities and it is by and far the most rewarding both in honing your skills and in the rewards you get from it. The Arena is in sizes 2v2, 3v3 and 5v5. I for this session played 2v2 with a priest friend (healer class) and we were paired up against teams with a similar team rating. When you make a new team your rating begins at 1500. Wins increase your team score and loses decrease it, simple enough.

    This entry has been edited 2 times. It was last edited on Jan 15th, 2008 at 03:42:09.


    read comments (2) read comments - add a comment Add comment
    [January 15, 2008 12:35:18 AM]
    For this game log I chose World of Warcraft (WoW). WoW is the most popular game of it's genre and has been since it's release with a multi-million man player base. WoW atributes it's success to it's wide variety of diversions it offers its many players: from leveling to farming gold to progressing through end game content to killing lower level players for the sake of being a jerk there is something in WoW for any gamer. The concept is simple; a player begins by creating a character and is immediatly faced with such important decisions as faction race and appearance. The player proceeds to level their character up to max level (70) at which point they can engage in endgame content.

    There are two schools of end game play and often times players will immerse them selfs in the two in varying degrees. For this session I mostly focused on the PvE (player versus environment) aspect of the game; raiding in particular. Raiding is when 10 to 25 players get together and attemtp to destroy high end game content.

    My guild is a social group established within game and is comprised of other like-minded players who focus on clearing through the end game boss fights and raid instances. Today we went to Serpentshrine Cavern and killed Leotheras the Blind and Fathom-Lord Karathress. When bosses in WoW die they award random loot to the group that killed it and the loot is divided up depending on how the guild sees fit to distribute it. A general method of loot distribution is DKP (dungeon kill points) which work on a system which is somewhat unique and completely player made, most likely modeled after a previous system implemented by older generation MMO players of games such as Everquest. When a player recieves a piece of loot they are charged an ammount of DKP assigned to that item based on the guild's thoughts on how much it is worth, then the ammount of DKPS spent is divided among the other players in the raid and added to their DKP sums.

    This entry has been edited 4 times. It was last edited on Jan 15th, 2008 at 01:04:27.


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    Status

    Tabh's World of Warcraft (PC)

    Current Status: Playing

    GameLog started on: Thursday 18 November, 2004

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