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EvrythNuthin's Act Raiser (SNES)
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[January 14, 2008 05:16:03 PM]
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Gamelog 1, Session 2
Date: 1/13/08
Start: 3:00
End: 3:50
Game: Act Raiser
Gameplay
I have had two sessions of playing Act Raiser, and I am happy to say that I am still enjoying what this game has to offer. I’ve experienced both different styles of the game, the adventure side-scrolling and the over head view simulation god mode, relatively equally. As stated previously the side scrolling part of the game is good at what it does. However, I feel as if I should bring up the boss fights within the game thus far.
For those who do not play very many adventure side scrollers, the basic premises of the game is to make it from one side of the screen to the other while killing various monsters (goblins, slugs, and demons), avoiding traps (bridge sections that fall after being stepped on), and lastly taking on the boss of the level/world. Now due to the fact that Act Raiser is broken up in its game play style, the player will end up fighting a boss at the end of each side scrolling section. The boss fights that I have been a part of have been increasing in difficulty. The fights have not been too easy, however I find it totally possible to just simply hack away at the Boss and just take him down quickly.
Design
Another item that I have just realized is the fact that Act Raiser is also a RPG, in the sense that one levels up throughout the game. However, the leveling up system is not like that of various Final Fantasy games where it is based upon how many enemies you kill and the distribution of experience points. Instead the leveling system is based upon the simulation system, which is where you help rebuild your kingdom and bring your followers back to the land. It is here that the game lets you level up after your population has reached a certain number. It is at this point that the player gains health and magic points to use.
One of the downfalls of the game was the music. It played the same tracks no matter what place you were in, or level. Now this could seem like nitpicking but I must admit that the music in a game is a key element, and this to me is especially true for SNES games. However, in Act Raiser the music is not dynamic and it does not change with the levels, or the new towns, which I must admit does not make much sense.
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EvrythNuthin's Act Raiser (SNES)
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Current Status: Playing
GameLog started on: Monday 14 January, 2008
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