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Jetgirl's Psychonauts (XBX)
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[April 19, 2006 10:51:10 PM]
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So I finished Psychonauts. It was a neat game, and it did a marvelous job of carrying a theme through the whole game. The characters were fun, the setting was great, and the little powers your guy got were lots of fun to use.
The absolute best thing about this game is the level design. Some of the levels are truly genius inspired. Take for instance the war-game level where the level is a giant sized hex map and all the characters you encounter are playing pieces. It was fantastic! The art is really great all around, and the concept of the levels being the psyche of different characters in the game was clever and pulled off briantly.
But...
There were some down-sides too. Although Psychonauts was a fun game, it was basically a platformer, with all the joys and pitfalls (hah hah) of the genre. Some of the time it almost felt like it was stubbornly sticking to genre conventions, as in the case of the maddeningly frustrating bosses. Each level (except for a couple) had some annoyingly frustrating boss to defeat at the end. Why? What's the point? Except to drive me absolutely batty? It seriously to me felt like the bosses were there because -- hey! That's what you do! The final level was also nail-bitingly exhausting.
Overall I would reccomend this game, but not to anyone who isn't ready to deal with the occasional desire to throw the controller through the television. Better yet, watch someone else play it and go do something else while they are fighting the same same boss 20 times in a row.
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Jetgirl's Psychonauts (XBX)
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Current Status: Finished playing
GameLog started on: Tuesday 23 August, 2005
GameLog closed on: Tuesday 9 May, 2006 |
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