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Denn's Caesar III (PC)
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[January 15, 2008 03:34:22 AM]
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GAMEPLAY (2ed):
As I said before- the game begins to slow down a lot after a few missions due to the fact that I have to restart each city over forcing me to go through the same process again and again. This combined with my inability to properly balance my government finances often led to frustration and boredom as each mission took longer to complete.
The wacky comments said by the citizens of the city also start to loose their funniness as they are repeated again and again. The music is the same as always, and the special events (such as invading enemies) that happen are also the same.
The only bright spot was that each new mission has a different terrain forcing the player to build a city that manages to harness the surrounding resources.
DESIGN:
I thought that the most innovative part of this game was that it was primarily focused on city building. The player can still build military units (and often has to) but military conflict is a minor part of the game. The game also offered a variety of buildings for the player to build, each with its own specific purpose in the game. And due to the fact that your citizens wander the streets randomly it also forces the player to carefully plan out the city layout.
The level design was also ok. Since each city has a different surrounding terrain the player is forced to adapt to the local environment in order to earn money. For example a city by the sea might be able to build a port and trade, while a city in the mountains might be able to mine minerals and sell them.
Other than the differences in terrain however, the game play of most missions were similar due to the fact that I start out having to build a new city in each mission. I really think that the developers should have corrected this. Yes, building a city from nothing is fun but it gets repetitive and boring if you are forced to do it every mission. Another bad thing was that the choice of which city to build had no impact on the weak storyline. A stronger overarching storyline that tied in with each of the missions would have been better.
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[January 15, 2008 03:08:58 AM]
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SUMMARY:
Caesar III is a strategy game that is set in the time of the Roman Empire that focuses on city building. The game provides a realistic experience of city building in the Roman era- such as the ability of the player to build certain special Roman buildings like the baths. The goal of the game is for the player to build up the city and attain certain goals to meet the requirements of the mission before moving on to harder missions. The game also provides a few scenarios that are independent of the campaign.
GAMEPLAY:
Well given that Caesar III is a really old title I wasn't expecting too much from it. However the campaign however proved to be surprisingly engaging due to its format and small tidbits. The campaign is made up of a string of missions- you start out with a few easy ones (tutorials) that show you the basics of city building. After a few easy missions the player gets to choose between two missions. I really liked how the game forces the player to choose between the two missions as some missions are more suited to players who love to focus on city building and others are more conflict centered.
Another thing that made this game fun was that the designers had added in "interactive citizens." In game play, the player can right click on the citizens of the city to find out what they are currently thinking. Sometimes the citizens will say funny lines in response to the current situation in the city. For example if citizens are rioting they will yell anti-government slogans.
Game play was also interesting with the addition of the Emperor and the Roman gods. The player has to maintain good relations with the Emperor and does so by sending him goods whenever he demands it. The player can choose not to obey him but this will lead to a loss of the Emperor's trust which may eventually lead to him recalling you. The player also has to please the five Roman gods by building temples to them. If the gods are pleased they will bless the city with special bonuses- if they are angry they will strike the city with disease and make your citizens moody. Thus the player is constantly forced to find a balance between earning money and spending money to please the Emperor and the gods.
This game did have a few problems though. There was no real storyline- although you do rise in rank and progress on to harder cities it still felt like that each city was a separate mission. I also found that the game play gets dull after a few missions- since the player starts out each mission having to build an entire new city from scratch, the player is forced to repeat the same basic city building steps again (such as laying out roads, building housing).
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[January 15, 2008 03:07:14 AM]
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[January 15, 2008 02:32:17 AM]
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[January 15, 2008 02:31:52 AM]
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SUMMARY:
Caesar III is a strategy game that is set in the time of the Roman Empire that focuses on city building. Given the importance of cities in the Roman Empire, this game strives to give the player a full experience of building and maintaining a Roman city. The game provides a campaign in which the player manages certain cities and meet certain goals before progressing on to manage a more diffcult city. The game also provides a few scenarios that are independent of the campaign.
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Denn's Caesar III (PC)
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Current Status: Playing
GameLog started on: Monday 14 January, 2008
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This is the only GameLog for Caesar III. |
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