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hlujan's The Legend of Zelda: Phantom Hourglass (DS)
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[January 15, 2008 03:44:50 AM]
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Game Log entry #2
After some time I began to feel very comfortable with this game. Although it was my first time playing with a Nintendo DS and any of the series of Zelda, I felt caught up in the story and with enough information to keep on playing.
At first however, it was annoying to have to read and click every time I needed to know something. It became frustrating. As I went along playing I realized that this same "annoying" feature also allowed me to enter the Zelda world. I made me feel as the actual character walking around and looking for ways to advance in the game. It created meaning in my interactions with other characters and gave me a reason and a way to search for tools and ways out.
My main motivation to keep on going was not ultimately to save Zelda as it should have been, but rather the conquest and exploration of this world. I completely forgot about Zelda and found myself seeing every action as an achievement in itself. From finding maps, keys, and getting enough rubies to buy shields, and potions.
Design
At first, it was very complicated to understand and maneuver the movements of the character. The stylus of was easy to handle yet it was difficult for me to control the movements. It would at times make movements that I did not want it to and at very inopportune times. After getting to know the maneuvers, I managed to understand these movements yet never really managed to make Link roll when I wanted it to. The click and hold way of making the character move was very different as it allowed for more flexible and quickly responsive movements. As it was my first time ever using this type of system, I did not fully master the stylus.
The double screen of the system was very helpful. It allowed for good orientation and gave me a view of my quest. It kept me playing because it developed motivation of “I wonder what in there” type of feeling. It was what kept the links between the storyline, and “physical” part of it in tact. The double screen feature also allowed me to envision myself as packing a backpack with tools and maps. I would simply need to look inside and take out what I needed. And you know you are not traveling unless you have your safety backpack. J
I was truly an explorer with a mission. I became the hero and found my tools, they were not given to me. The design of it developed a sense of consciousness and responsibility as a character surviving and battling monsters.
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[January 15, 2008 03:13:13 AM]
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Summary
This game is an RPG game with you as the main character and hero of the series. The ultimate goal was to save Princess Zelda from a Ghost Ship. The character is on a quest to save Zelda as he encounters monsters and chalenges in finding tools.
Gameplay
It was my first time playing this game so I didn’t know what to expect. It was fairly easy to begin. The game created an entirely different world where I can talk to other characters and search out information and resources. It became a separate adventure and had a difficult time putting it down.
At first, it began as a movie. It explained the situation to me letting me learn the rules and goals for my quest. It was however difficult to understand exactly what to do once I landed on the island. It was not clear who or where I should go or talk to. I learned by experimenting and analyzing the situation.
I was entirely captivated by the plot and I found myself (with my name as the character) thinking of myself as the hero preparing for an adventure and searching for weapons. I sought dangerous places in the game such as caves and I felt that I was prepared for a challenge.
Interactions with other players was not there. I only interacted with bystanders that had something different to say only when I accomplished a goal and had another goal to set for me. The character in the game was pretty much already set. The traditional look was blonde elf looking which didn’t allow me to change the character at all.
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hlujan's The Legend of Zelda: Phantom Hourglass (DS)
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Current Status: Playing
GameLog started on: Tuesday 15 January, 2008
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