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    SFrazer's Super Paper Mario (Wii)

    [January 15, 2008 05:57:36 AM]
    Gameplay
    The Paper Mario series continues the offbeat comedic approach that both the previous Paper Mario games used. This approaches keeps the rather cliche storyline elements to be overlooked. This is a perfect strategy because it has somehow allowed Nintendo to recycle Mario's themes once again, and still make it enjoyable. Although Mario himself still hasn't actually gone through visible character development, we still have his trusty helpers to tell us what he might say. Interactions with NPCs don't even seem like a chore because everyone has something interesting to say; this game could start the trend of making each NPC actually worth something. Because the remote has to be held sideways to control Mario, and there is only a four-direction thumb pad, much of your 3-D time is spent doing one simple miscalculation after another, and soon all your time is wasted. Also, the Wii sensor remote controls, at least early on, are extremely limited, which is odd when considering what a Wii is supposed to bring to the table. All in all though, the game handles very well and lends itself to both pick-up-and-go gamers and hardcore completionists.
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    [January 15, 2008 05:42:21 AM]
    Summery
    The newest in the Paper Mario series has followed in the footsteps of every good Mario game in that it has pioneered a new way of gaming. The original Paper Mario game brought a new meaning to 2-D gaming; it gave the game a specific reason to be 2-D. Super Paper Mario melds the 2-D aspect of being a simple sheet of paper, and the 3-D aspect of Super Mario 64/Sunshine. The basic story is everything that's its always been with a few extra players, and frankly seeing the same hackneyed Princess-getting-captured-while-Mario-does-nothing routine does get old. A new character comes from an alternate universe and warps all of the paper world's existence, which explains venturing into the 3-D realm. The player is allowed to switch from 2-D to 3-D at will, although only for a short amount of time, due to a "Pixl" (the equivalent of a fairy) who helps Mario on his journey. This amounts for a many times more challenging, fun, and time consuming game(just like Paper Mario has always been). The RPG aspect however has been almost completely removed, so although it doesn't feel quite like Paper Mario, it still has appeal, if only because it causes one to reminisce about the original Super Mario Bros.
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    Status

    SFrazer's Super Paper Mario (Wii)

    Current Status: Playing

    GameLog started on: Sunday 13 January, 2008

    Opinion
    SFrazer's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See SFrazer's page

    See info on Super Paper Mario

    More GameLogs
    other GameLogs for this Game
    1 : Super Paper Mario (Wii) by ewligon (rating: 3)
    2 : Super Paper Mario (Wii) by ewligon (rating: 3)
    3 : Super Paper Mario (Wii) by mirokulove (rating: 4)
    4 : Super Paper Mario (Wii) by ss3teddy (rating: 5)
    5 : Super Paper Mario (Wii) by walrusjon15 (rating: 4)
    6 : Super Paper Mario (Wii) by walrusjon15 (rating: 4)

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