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    eazya's Goldeneye 007 (N64)

    [January 23, 2008 07:31:55 PM]
    GAMEPLAY:

    The more I played this game the harder it got in campaign mode. I disliked the fact that the missions were clear but it was unclear on where to go or how to complete them. I spent a lot of time wandering around with no idea where to go. The plot of the game amazingly parallels the plot of the movie, therefore further entrenching me into the game. The auto aim on the weapons gives the user an easy chance to shoot the enemies. There were also scientists that were not to be injured or your mission was compromised, which put another twist in the game.

    The intermission movies that connected level to level were very entertaining and gave me satisfaction in beating the level. There is no way to jump or even go off ledges, which constricts the mobility of the character, yet gives a certain path for you to follow. Interactions between players were few and not long, except when the mission concerned saving Natalia and escorting her to a check point. This made more time for killing and figuring out how to accomplish the goals in the level.

    DESIGN:

    The design on Goldeneye 007 was closely correlated with the scenes from the movie. Sometimes even the same missions that Bond so easily accomplished in the movie were in the game. It showed me it wasn't so easy being a secret agent. The only flaw that I think the game had was the aiming. The game made it so you almost had to always use the auto aim because the actual aiming was so hard to control. It was not only inverted, but always would be drawn back to the center of the screen once you let go of the joystick, almost making it impossible to keep it in the same position in the screen. This was very frustrating, especially when handling the sniper rifle. The point of a sniper rifle is precision, which was impossible due to the handicapped aiming.

    This was alright when playing multi-player because everyone was faced with the same obstacles of aiming. It allows everyone to evenly be handicapped for using the aimer. The more I played the multi-player mode the more I found out there were secrete walls and rooms. This made the game a lot more interesting and added a new dynamic to the game. Fake walls allow people to hide behind them and shoot you without being seen, therefore provoking turmoil and conversation among the players.

    One interesting aspect of the game was the weapon choices for multi-player. Everyone was able to choose what category of weaponry you wanted for each level, there for making each level have different strategies for different weapons. The one weapon I found the cheapest was the proximity mine. The golden gun is also cheap because of the 1 shot 1 kill, but it only has 1 bullet per round which evened it out. There was remote minds, which were manually blown up, and proximity mines which exploded once you got a certain distance from them. I discovered that you can throw these proximity mines underneath walk ways and it will still explode and kill the character walking above it. This is almost too cheap and made it so you can walk into a mine without even seeing it was there. Usually you are able to spot a mine and shoot at it to remove it from your path.

    add a comment Add comment
    [January 16, 2008 05:54:30 PM]
    SUMMARY:

    Goldeneye 007 is a classic first person shooter game. The purpose for single player campaign is to accomplish certain tasks and missions assigned to you at the beginning of the level. You start out with just a pistol and the further you go throughout the level you are to kill the enemies and are able to pick up their more powerful guns. Some missions include bombing gas tanks or rescuing other personnel that are part of your government. The multi player was probably the funnest part of the game because you would just walk around levels of the campaign shooting at your friends, with everyone having the same opportunity to pick up more powerful weapons.

    GAMEPLAY:

    At times I was almost nervous because of the amount of enemies that were attacking me. Yet, for the amount of enemies present, there was just as much of lack of accuracy with their shots. They would miss so often and take so long to aim that it was almost impossible to die unless you stood in the open trying to make a peace treaty. The characters usually followed the story line of the movie with James Bond, and they did a good interpretation of them. Narrative progression was interesting and fun because everyone wnats to be a secrete agent. While playing the multi player there was a lot of interactions between the people because of the two way battles, and the sometimes stray person that comes in to take both of the kills when everyone is weakened. There was good flow to this game because the objectives were clear and easy to accomplish.

    There were also different modes of play were you can have more objectives to accomplish on the same level and more enemies to battle. This makes the game a lot more interesting because once you beat a level, you are able to go back and play the same level, but on a higher difficulty you travel throughout more of the level and discover parts that you didn't get to see the first time you played. The transition scenes are also really fun because he does the same type of daredevil actions he does in the movie. It gives you the feeling you are part of the movie.
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    Status

    eazya's Goldeneye 007 (N64)

    Current Status: Playing

    GameLog started on: Tuesday 15 January, 2008

    Opinion
    eazya's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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