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Hunter.Requiem's Legend Of Zelda: Ocarina of Time (N64)
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[January 22, 2008 01:52:27 PM]
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GAMEPLAY
Well, on I go the shadow temple. After dealing with some side quests, I moved into the temple. With invisible swinging blades, undead skeletons, and, even worse, undead disemboweled hands, the shadow temple keeps you on your feet. The level happens to be my least favorite, despite being easier then the water temple. As a kid, it scared me to hell with its crazy, evil atmosphere. The dungeon promenantly features invisible enemies and obstacles, as well as puzzles that must be solved with the Hover Boots: footwear that allows you to walk temporarily on air. Finally, the boss of the shadow temple is, without a doubt, one of the weirdest in the game. You fight it on a giant bongo drum, and the boss itself is composed of two giant hands and a freakish body. Luckily, as soon as you "down" the boss (that is, put it in a mode where it can be damaged (typically with your sword)), you can destroy it quickly with the big-goron's sword, which deals double damage over your normal sword.
DESIGN
There are several notable mechanics in the shadow temple. The most annoying is the Floormaster, a disembodied hand. After killing it normally, it splits into a number of smaller hands. You must kill all of them within a certain time or have to kill the floormaster again. To complicate things, the developers decided to give the little floormaster the most powerful attack in the game (it saps all of your health). The addition of a instant death mechanic greatly annoys me, as there is no real reason for it to be present, especially in a game that stresses the acquisition of additional health by searching and progressing.
Second is the idea of invisible enemies. Although they can be seen with the lens of truth, just their existence is a constant struggle. Unlike the floormasters (who themselves can be invisible at times), I think the addition of these doppelgangers was a good design decision, as they add to the aura of the shadow temple. In addition, there is the miniboss of the dungeon, a weird construction of hands protruding from the ground. Although you have already fought the boss once as a child, the boss's incessant attacks impede your movement, and the general idea of the bizarre cadaver is both stylistically and mechanically astounding. In all, both times fighting the boss were fun, if not actually frightening.
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[January 19, 2008 02:21:33 PM]
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SUMMARY
After scrounging around for a little while, I finally found my copy of LoZ, OoT. It's been awhile...a long while, since I played, but, luckily, I have a few save files, so I don't have to start over from the beginning. As you already know, "Zelda 64" is an action adventure game in 3D space. You control Link, a normally green-clad swordsman who, after navigating through overworlds and various minor challenges, must clear a series of dungeons.
GAMEPLAY
I found myself spawning near the water temple. Dang. Out of all of the dungeons in Zelda, I think the water temple is probably the worst. It's less of a dungeon and more of a puzzle, punctuated by the occasional enemy. After about 30 minutes of hopelessly annoying running about, I turned to my trusty computer and got a walk through of the dungeon. Luckily, after I got the long-shot (a sort of spring loaded grappling hook), things got a bit easier. I decided to play all the way through the dungeon, and fought the boss, an giant evil protozoan, which was, as I knew already, quite easy when compared to the dungeon. At the end of my session, I felt tired. Very tired. The dungeon was a pain in the behind, and, even worse, I know that I'm going to be doing the Shadow Temple next, which isn't much better. During my play session, a few friends watched me play, and we chatted about how annoying it was to play the dungeon. The only thing that could have made my time more aggravating would have been if I had been playing the remake of Zelda, Master Quest, which is the same graphics and controls, just with more difficult challenges.
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Hunter.Requiem's Legend Of Zelda: Ocarina of Time (N64)
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Current Status: Playing
GameLog started on: Friday 18 January, 2008
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