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Nazoric's The Legend of Zelda (NES)
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[January 24, 2008 01:33:20 AM]
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GAMEPLAY 2:
During my second gameplay session I came across some other interesting aspects of the game. In both the top right section and bottom left section of the map, there is an infinately repeating screen. In this screen, 3 of the exits lead to an identicle version of the map (or so it seems) and only one of them leads out. I assume there is probably more to this, but I have yet to discover it, and I refuse to use any online walkthrough.
Another interesting aspect of the game is that appearently the levels dont have to be done exactly in order. Although I assume some items are required for doing later levels, and that you have to do them all eventualy to get all of the tri-force; but nevertheless my 2nd dungeon I entered turned out to be the 3rd level.
After beating the second(3rd) dungeon I am up to 5 hearts and I have started to realize that this is both an advantage and disadvantage. As it turns out, when you have full life in this game, you can shoot your sword across the screen. This is extreamly handy in that you dont have to risk being damaged as much. However every time you die and choose to continue, you only respawn with 3 hearts and have to adventure about to get the rest restored. It seems that the further you get in the game, the punishment for dieing is stronger. I definatly think this is a good feature, its both simple and effective.
DESIGN:
What design elements make this a good game?:
I think the fact that this game is easy to pick up and play make it an amazing game. It is very simply, you walk around, pick up items, kill enemies. There are some small easy puzzles, but overall its just fun to bash some baddies and go on your adventure. RPG games get caught up in the story and characters and seem to lose the fun of just going on an adventure, where as this game does not.
What kinds of challenges does the game provide?:
The game has 2 general modes as far as I can tell. There is your standard outdoor world, where you run around slashing through bad guys and finding new areas. Then there is the dungeon world, in the dungeon there are a limited number of rooms. Some rooms provide different challenges such as defeating all the enemies, or pushing some block to open a door. In the second to last room there is always a boss who is gaurding a piece of the tri-force. Each boss has a different scripted encounter in which you must find a way to defeat it.
Who does the game keep these (challenges above) interesting?:
I think the game does so by making each dungeon, and areas of the outdoor world different. Each dungeon also has a different boss, as described above, so you have to find a new way to beat them. Some bosses, or levels require you to have special items. By collecting these items from other dungeons you increase what you character is capable of, and it helps to keep the game interesting.
What ideas does this game give you for your own game project?:
One thing I got out of playing this game, is I realized how annoying tutorials can be. Its nice when a game is just intuitive enough that you can start playing with realitivly little instruction. When I play a game I want to jump right into the bashing of monsters, waiting around while I go through some silly tutorial in every game I play gets annoying.
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[January 23, 2008 07:47:39 PM]
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SUMMERY:
The Legend of Zelda is an adventure game where you play a fantasy character named Link. In the game you attempt to collect pieces of the tri-force and save princess Zelda.
GAMEPLAY:
Note: I am playing on my computer with an Emulator, because that is easier then checking it out.
I have actualy never played The Legend of Zelda, beyond seeing it once or twice at a friends house. So for me the gameplay was quite an interesting experience. Unlike the games you see today, this game has no tutorial. You simply start out with no weapons, and no idea what your objective or what the point of the game is for that matter. I imagine you can learn as much from the game manual that comes with the game, in order to save space as was needed back in those days.
I spent most of my first hour or so running around trying to figure out where to go, eventualy I came across the first dungeon. The dungeons themselves are fairly strait forward, there are only so many ways to go, and eventualy when you get to the end you fight a boss. It seems like the game is fairly fast paced, already in the first dungeon I got 2 new items, a bow and a boomerang.
Going back to the lack of a manual thing, I didnt understand why I could not use the bow. A little while after beating the boss, I came across a shop and was able to buy some arrows. It wasnt untill later that I realized it also cost money to shoot those arrows.
Now I am off to try to find the next dungeon...
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Nazoric's The Legend of Zelda (NES)
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Current Status: Finished playing
GameLog started on: Wednesday 23 January, 2008
GameLog closed on: Thursday 7 February, 2008 |
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