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ss3teddy's Super Metroid (SNES)
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[January 25, 2008 01:15:15 AM]
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Gameplay:
After more time playing Super Metroid, making it through Miridia, not much has changed. The game is still exploration focused, with little to no plot involved. The errie tone of the game is maintained at all times through the lack of character and social interaction. Still Samus travels throughout Zebes with no direction whatsoever. Just aimless wandering.
The gameplay aspect of the game continues to be very fun, with missle or bomb expansions in nearly any room that requires work to get to, whether it be dodging spikes, fighting off hordes of enemies, or taking on an overpowered boss in order to reach that final room. The aimless wandering, ironically, continues to be one of the most fun aspects of the game.
Design:
The level design of the game is excellent. Platforms are constructed in such a way that the player thinks that Samus can explore anywhere, but actually, there is really only one or two paths that lead to progression of the game. Most other times, the player will usually ed up at a wall that is too high to jump over or a door that requires a certain weapon to open. The game gives the player a space that is seemingly open, but is actually more linear than it first appears. There are, however, little sub-paths throughout areas that lead to some type of useful (though not necessary) upgrade.
If one likes rewards, this game is one of the greatest out there. This game is constantly rewarding the player for exploration. Missle, SuperMissle, and Power-Bomb expansions can be found at the end of every path. This gives Samus the preparation needed to take on bosses with relative ease, as well as keeps the player interested in collecting everything there is to find. The enemies, once killed, also give the player any health and weapon restoration items needed to keep Samus at maximum health and firepower. The enemies also respawn upon leaving and re-entering the area, letting the gathering of ammo and life continue until the player is ready to proceed. Even defeated bosses accommodate Samus with enough compensation to make it to the next save station. Everywhere the player goes, rewards await.
Super Metroid is a great game for the SNES, and is arguably still one of the best 2-D platformers even today. It combines a constant reward system with amazing level design to keep the player coming back for more.
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[January 24, 2008 12:19:37 AM]
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Summary:
Super Metroid is a 2-D side scrolling platformer. The goal of the game is to recover the last Metroid stolen from the Federation research facility by Ridley. Samus (the player) then travels to the planet Zebes in pursuit to begin her mission.
Gameplay:
This game gives the player a very errie feel, as the dead scientists can be seen after returning to the station. After the initial battle with Ridley and landing on planet Zebes, Samus is by herself for nearly the entire game, also evoking a tone of solitude. Nothing much in the form of character development is given while progressing through the game, and because of the single player mode and constant feeling of isolation, there is little to no social interaction while playing. One thing I found odd about this game is that after landing on Zebes, there is virtually no plot to the game whatsoever and the player is left to freely explore Zebes. No real sense of where one is supposed to go is given.
This lack of direction however is possibly the best part of this game, since the reward system will keep the player interested in exploring all Zebes has to offer. As she explores, Samus will obtain an astounding number of upgrades to help her on her quest, some being weapon upgrades allowing for more potential firepower, and others being suit enhancements, which give her abilities such as jumping further/higher or increasing health capacity, which in turn permit her to explore areas that would be otherwise inaccessible. The player also does not have to worry about dying during exploration, as enemies will drop items that restore health, missles, and other equippment very frequently. Boss battles present a significant challenge, but once the pattern of attack is learned the battle can be won without too much adversity. Overall, it is the reward system that encourages the player to explore every inch of Zebes and enjoy a great game.
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ss3teddy's Super Metroid (SNES)
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Current Status: Playing
GameLog started on: Wednesday 23 January, 2008
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