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    reesie07's The Legend of Zelda (NES)

    [January 24, 2008 07:31:45 PM]
    Gamelog entry#1

    SUMMARY
    The Legend of Zelda is an adventure game that allows the player to explore a virtual world while fighting obstacles. You can go into different taverns, gain lives, and change weapons.

    GAMEPLAY
    At the very beginning of the game, I was uninterested until I found enemies to fight. After I started to explore around, I became aware of the map and wanted to explore every aspect of it. E wanted to partiall memorize my path and pay more attention in order to find my way and become familiar with the world.
    Since you can go anywhere and there’s no direct or leading path, I was free to go anywhere. I found a special tavern that led to a dungeon. It was smaller than the big world and easy to follow with a map. I could locate where I was going and I could find a clue and a piece of the Triforce.
    The game got progressively interesting as I went on. My purpose became to find the secret levels and understand their clues. While doing this, it is difficult to navigate through the world. As of now, I don’t feel fulfilled playing this game as a beginner; however, when I am playing I feel focused with a need to find all the clues and beat the game.


    Gamelog entry#2

    GAMEPLAY
    During my second round, I was definitely more ambitious and focused. There are probably still a few more hints I need to realize like which weapon is better for an opponent and why my arrows sometimes don’t work. I felt very competitive while playing a second time. There was a need to beat the enemy swiftly and no one could stand in the way of a goal I was tring to reach.
    The narrative progression still increases slightly as you find more clues. I’m still not exactly sure what to do, but my current main purpose is to find the clues and their relevance. The story is still confusing to me, but the music has an effect on my mood. The suspenseful music in the taverns makes me more cautious and focused.
    Overall the game is fun to play, although I don’t feel I’ll be satisfied until I beat it. The obstacles I fight become an annoyance as they get in the way of me exploring faster.

    DESIGN
    The design template of this game was very simple with areas you could move and objects and creatures blocking your path. The multiple ways you could go and many different paths you could take make it one big puzzle including secret taverns, dungeons, and stairs. The game gives you the freedom of an infinite number of paths to take. With the limits of the design, you get a similar experience during the whole game.
    The level design in this game varies and you have to find each level. You don’t have a direct path and you need to find a special entrance in the world to get to the dungeons. In each level you find many artifacts important for game play and that help you. There’s also an old man with a clue and each level is like a puzzle that gets progressively difficult.
    The game keeps challenges of finding special taverns with levels, opponents to fight, and puzzles within the level. The game keeps these interesting by coming up with harder opponents and more difficult puzzles within the levels. Navigating through the level is a puzzle. Thgame keeps the player interested by telling clues and making levels to find them.
    The game has a great space to navigate through and different paths to get to different screens. If I could change the game, I would make the goal clearer. I would also make the pathway more set and direct so the player doesn’t end up going in circles. It was frustrating because after a while you would become disoriented. This game gave me the idea of using different levels with portals or special taverns leading to them.

    Note: After playing I went back and read the storyline for Zelda. This changed my views of the game in so many ways. Had I known the object I would have been much more enthusiastic about playing in the beginning like I feel now. I find the storyline very romantic and epic with adventure. The purpose is also more emotional with the goal to find Princess Zelda.
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    Status

    reesie07's The Legend of Zelda (NES)

    Current Status: Playing

    GameLog started on: Thursday 24 January, 2008

    Opinion
    reesie07's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstar

    Related Links

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