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eazya's Super Smash Brothers (N64)
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[January 24, 2008 10:25:55 PM]
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GAMEPLAY
The more I played Super Smash Brothers the more I realized the game does not get boring. Due to the vastness of variables in the gameplay, the match can go either way, not always depending on the skill level. Items are such a great way to allow any character to gain an advantage. I also found there are different modes of multi-player, one which uses time and one that uses stock lives. The timed version seems to be a lot more fun because of the way it is scored. The person with the most kills (KOs - deaths) wins the match, and in the event of a tie sudden death mode is initiated. This is where each character is an obscene amount of damage percentage, which in turn means the smallest of attack can send them flying. So usually it means the first person to inflict damage wins.
DESIGN
The percentage of damage is one of the most innovative ideas I've seen in a video game. Certain attacks do a percent of damage, and have a different degree of impact on the character(how far they fly after an attack). The higher the percent, the more vulnerable the character is to fly the furthest. So, when you have a character with high percent, and is hit with an attack that does a very low percent of damage, it is still possible for the character to fly out of the screen and be KO'd if the attack has a large force of impact upon the character.
I also found that the characters have different ways of jumping back onto stage. The most common form is two jumps and one attack that boosts them into the air. There are many exceptions to this though. Characters that are small and are easily knocked off the level have more jumping abilities than the rest. And if a character is not knocked off easily, then they have fewer jumps or not as much range in their jumps.
These qualities of characters are very important and actually make up a big part of the game. The slower characters have more powerful moves and usually are not thrown off the level that easy. Each good quality of the character is evened out with a bad quality , making the characters fight in their own special way. Each character has different strategies and combinations that they can do.
The one most frustrating part of the game was people that are considered "edge campers", where they just stand on the ledge knocking you back every time you get close to coming back. After the character uses the certain amount of jumps awarded to that character, and they are attacked in the air, they are not able to jump anymore. So after you use all your jumps a person can just knock you back and you will just float helplessly off the end of the level.
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[January 24, 2008 05:00:58 PM]
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SUMMARY:
I can see why Super Smash Bros is considered a classic. The single player is almost the same as the multi-player component of the game. The purpose of the game is to knock the opponent off the stage or level, by either launching them too far to the left, right, up, or down. This allows for a lot of versatility in ways to eliminate your opponent. There are many attacks for each character, most of them unique to just that certain character. There are items that are dropped in the midst of battle, allowing for unfair advantages to be obtained.
GAMEPLAY:
The game was amazingly intense, because they added the option to hold onto the ledge if you come close to the side of a stage. There are also background noises of an imaginary audiences that cheer or "ooo" when there is a big hit or some one barley makes it to the edge of the stage. They even clap at good plays and at times even start cheering a character's name if you start doing really well. This makes you strive to do better and out do your opponent.
The story line for the single player isn't really a story line, you just battle every other character as a computer. Sometimes you have the odds against you so you have other characters on your side, or the enemies are really easy to knock out of the level. It is really fun but really doesn't follow a story line or plot. There are also secret characters that you can unlock by beating the single player with certain handicaps. I had to look online how to unlock these characters because it would have taken too long to figure out how by just trial and error. The single player can take a while if you play on a harder difficulty.
This was one of the multi-player games that had the most interactions because of the tension built up with the gameplay. There are boxes that sometimes have items, sometimes explode, and other computer interactions that are special to the level you are playing on. Like in one level fox's spaceship comes and shoots randomly at anyone oblivious to stand in its path. It even shoots at fox, there is no exceptions to who gets attacked. Link's level has a tornado that starts randomly anywhere in the level and launches you in the air. These random level attributes contribute to the conversation. There are also items that can take away all your damage and can completely change the advantage mid battle.
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