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Naiades's Katamari Damacy (PS2)
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[January 24, 2008 06:27:06 PM]
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Gameplay
Katamari Damacy becomes less aggravating(and by aggravating, i suppose i mean challenging) as the size of things you are able to roll up gets bigger, because the world gets more expansive and there is more room to maneuver. Because the play is so lightweight, this game is excellent for relaxing, almost to the category of Heroine Hero (but you can win this, unlike in Heroine Hero, where you Never Catch the Dragon).
Over all, an enjoyable experience.
Design
The characters still creep me out: how whimsical and seemingly blase the King of the Universe is, How submissive the Prince is to all of the king's bullshit... How the prince can put up with the king for so long is beyond me...
The musical score fits well with the gameplay, its bouncy medium pace sets the stage for the game and keeps up with it well as you progress into bigger levels.
The control scheme is rather basic, but makes full advantage of the two things it uses. many combos of pushing the analong sticks allow for multiple moves like speed roll, 180 direction change, and spinning. This simplicity allows for an easy to learn, but hard to master control scheme.
Graphic art is low key in this, presumably to remain simple. The amount of artwork they did do was plenty to make the game world enjoyable with being a waste of time(as the player will just roll it up anyway). I particularly enjoyed the chalk drawings that could be rolled up.
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[January 24, 2008 05:20:10 PM]
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Summary
Ugghh. Ok, Katamari Damacy follows the Prince of the Universe as he attempts to undo the damage his father the king did to the universe while screwing around. To earn his fathers favor, and dig the king out of a big pile of shit, the prince will roll around a gravitational ball called a katamari, which will absorb any object sufficiently smaller than the katamari, growing the size of the katamari until it is big enough to satisfy the king.
Gameplay
The gameplay is simplistic in a good way. Only two controls are ever used, the analog sticks. This game makes for a very uncompetitive environment, which can be relaxing for people who don't get pissed off by the fact that the camera is too far in to see anything about the world, expecially on small scale with a big katamari. I have so far found this game aggravating, because I am used to dealing with lots of info at a time, and this game restricts me to so little I feel helpless.
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Naiades's Katamari Damacy (PS2)
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Current Status: Playing
GameLog started on: Thursday 24 January, 2008
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