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    RageoftheSage's Goldeneye 007 (N64)

    [January 25, 2008 06:19:31 AM]
    Gamplay

    Stealth is a major component of completing Goldeneye. Unlike most first person shooters, Bond must complete many other secret agent activities that require more skill than simply running and pulling a trigger. The game has three levels of difficulty which provide incentive to keep playing the game even after you’ve beaten it once. Two extra levels can be unlocked by beating the game on the two harder difficulties. In addition, beating levels on certain difficulties within specific time limits can unlock cheat options.

    Goldeneye is simple, yet challenging. It i takes a minute to learn and a lifetime to master. Even as an experienced player I sometimes find myself cornered by random grenades. To this day I have never fully completed the game on 00 difficulty. The fact that Goldeneye is still challenging all these years later only makes me respect it more.


    Design

    The numerous weapons in this game allow for almost endless strategies. Proximity mines go off when anyone gets close to them. Many experienced gamers use this function to their advantage by placing them in spawning locations. The sniper rifle has a scope which allows the user to zoom up on far away enemies. The golden gun kills someone in one shot, but it only shoots one bullet at a time. The sheer volume of different weapons almost assures a unique game every round.

    All of the levels are designed exceptionally well by maintaining a relevant tone. For example the jungle level is crowded with plants just like a lush forest. The enemies within each level change with the tone as well. The color scheme in most of the levels is consistent, simple, and effective i.e. the floor is one color and the walls are another. The music is another high point of this game. The fast paced secret agent soundtrack is enough to get anyone who happens to be standing nearby excited.

    The characters in this game look and act real . You can hold your gun up to a scientist and they will throw their hands up and shake in terror. The simulant’s reaction to a gunshot will depend on which area they are shot. For example, if one gets shot in the leg they will grab their leg and clutch it in pain. This level of sophistication in artificial intellegence had not been explored before Goldeneye, but surely has been a staple of every first person shooter since.
    read comments (1) read comments - add a comment Add comment
    [January 25, 2008 06:19:12 AM]
    Summary

    Goldeneye 007 is a first person shooter game based off of the James Bond movie Goldeneye. By shooting many enemies and completing various mission objectives James Bond is able to stop the Goldeneye sattellite from destroying multiple cities.


    Gameplay

    I can remember my heart rate accelerating when I first played 007 Goldeneye as a child. It has been over a decade since the game’s release and yet I still find myself experiencing similar symptoms every time I play. It has been and still is one of my favorite games of all time. An hour goes by unnoticed and unintentionally every time I sit down to play. It has a hypnotizing quality that is deeply rooted in it’s overall quality as a game. Goldeneye set the bar for first person shooters in terms of graphics and general gameplay. What always astounds me about this game is the incredible attention to detail. Simple aspects like how the shine on the gun changes as you go past a light source, or how the music changes depending on where the player is in a level. Basing a video game off of a James Bond movie is by far the most genius element of this game. Most people already associate the term secret agent with James Bond, so who could possibly be a better video game hero? This game gives everyone the chance to be a secret agent.
    This game is incredibly fun in both single and multiplayer, but it gained most of it’s popularity through multiplayer. Ultimately the goal is to kill your friends as many times as possible, though I’m not sure whether or not I should be disturbed by that concept. It’s never too long before people start screaming and yelling at each other during gameplay. I often wonder why people get so much pleasure out of “killing” each other. Perhaps what makes this game so successful is it’s incredible graphics and the idea that you can kill someone ten times and still be friends with them.
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    Status

    RageoftheSage's Goldeneye 007 (N64)

    Current Status: Playing

    GameLog started on: Friday 25 January, 2008

    Opinion
    RageoftheSage's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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