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    animan09's Final Fantasy XII (PS2)

    [January 25, 2008 07:12:13 PM]
    Design:
    During my second playthrough, my opinion of the game didn't change much, however, there are other elements of the game that made it at least a little enjoyable. First of all, the cutscene graphics are absolutely amazing, just like usual. Even if the game doesn't deliver the graphics surely will.

    The levels are also very intricately designed. The towns are composed of quite a few unique areas and the dungeons are fun to explore in depth. Obviously the enemies can be a challenge to fight but it is an even bigger challenge to avoid them.

    One of best things about the game is earning and allotting skills. Basically, Any person can use any weapon and almost every skill (excluding special skills). It makes the game a little more enjoyable and a little less tedious. The reward structure is very simple. If you defeat an enemy you get money, items, and exp. If you open a chest you get an item.

    The game is a little complex at first due to the constant barrage of tutorials and the learning curve is quite steep. The battle system is definitely unique to the series but it's not exactly the best innovation and while I do respect the series, I just couldn't get into this game.
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    [January 25, 2008 06:00:32 PM]
    Summary:
    Yet another installment in the final fantasy series. You begin the game as Vaan and like most other games you must begin by completing quests. The world of Ivalice has already been established in a few of its predecessors. The kingdom is in turmoil and it is up to you to save the day.

    Gameplay:
    After making my way through all of the tutorials, I found this game to be a little unimpressive. The battle system allows you to move more freely but at the same time you are very restricted to what you are able to do. You can run around easily but if there is an enemy remotely close to you, a battle immediately starts. Your other party members go right for the enemy when the battle starts but you can change that setting.

    The characters are not entirely original and the voices can get on your nerves after a while but it's not all bad. The game was innovative with its new playing style as well as the gambit system but it wasn't all it's cracked up to be. The gambit system is very hard to get used to at first but after you do it becomes very tedious and almost too easy.

    You can set gambits for almost everything in the battle, assuming you can find the correct cards. After collecting these cards, you won't ever have to do anything again. When your health gets low you can automatically us a potion which is nice but it takes some of the fun out of the game.

    Overall, I didn't really find the game too enjoyable due to the new battle system and the crude character designs (everyone has such pointy noses). The gambits make the game seem a little too easy. The voices tend to get old after a while. Even though it is a final fantasy game, I feel that it didn't live up to its expectations.
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    Status

    animan09's Final Fantasy XII (PS2)

    Current Status: Playing

    GameLog started on: Friday 25 January, 2008

    Opinion
    animan09's opinion and rating for this game

    It was a little slow at times and the gambit system made battles easy.

    Rating (out of 5):starstarstar

    Related Links

    See animan09's page

    See info on Final Fantasy XII

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