Super Mario World
This week I played “Super Mario World,” in which you play as Mario or Luigi and work through a number of levels. The goal is to save Princess Toadstool and in order to do so you traverse through levels grabbing gold coins, fireball abilities and jumping on mushrooms, flying turtles and dinosaurs.
Playing “Super Mario World” on the Super Nintendo tends to bring positive nostalgic feelings to the player. At age eighteen, playing video games such as Mario, Duck Hunt and Sonic the Hedgehog is a common past time for many. Simply setting up the system, blowing on the oversized, plastic game (for reasons I still cannot grasp) and listening to the elementary background tunes brings back memories for everyone. I tend to think back to annual Thanksgivings in Washington D.C. where I would spend hours playing this game with my brothers as a fundamental family escape tool.
“Super Mario World” is a straightforward game that lacks the uber-violence and intense graphics that are so common today, making it all the more enjoyable (especially for the female demographic). The storyline of Super Mario is that our Italian hero Mario is attempting to save his Princess Toadstool and has to overcome many obstacles in order to do so. But the game is much less about the princess and more about Mario and his adventure. Each level has something different and special about it, increasing the difficulty each time. The first level is quite basic with coins and mushrooms, while the following levels have more dimensions such as flying turtles, a Yoshi to ride, underwater, etc.
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