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Daizengar's Chrono Trigger (SNES)
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[January 25, 2008 05:59:34 PM]
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GAMEPLAY
In the second session of gameplay, you begin to be relieved of your boredom as the plot takes off. A time machine sends you to the past where you have to save the princess. Along the way you meet the frog, and the game's tech attack system makes itself known.
The tech system does a lot for improving the game at this point, as the plot has yet to develope, and you have yet to see why Chrono Trigger is such a good game. The tech system works in place of magic and allows characters to use different abilities, and combine them in dual tech, and triple tech attacks using two and three chracters respectively.
DESIGN
I must begin this part by saying that I do not understand why this game is on the classics list. Console RPGs have had little to no inovation since Final Fantasy I. In Console RPGs, conflict is created, and player kept involved by plot, and even the plot is not too inovative. In all honesty I would have given the classic SNES RPG slot to FF VI with its many ability systems for player characters, and arguably more innovative plot.
That said, there are a few aspects of innovation in this game. One of which is the Tech system. Rather than have a traditonal magic system, Chrono Trigger puts all magic and fighting techniques under tech abilities, and allows players to junction certain ones with dual and triple tech attacks. The plot has some innovation with its time travel aspect and the addition of characters that range from Medieval to Cyberpunk, but other than that it falls into standard RPG cliches.
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[January 25, 2008 05:49:24 PM]
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SUMMARY
Chrono Trigger is an RPG for the SNES, in which you build a party and travel through time to save the world. The time travel aspect allows a wide variety of settings and characters ranging from Medieval to (arguably) Cyberpunk.
GAMEPLAY
Why? Why do RPG beginnings have to be so long, tedious. and repetative? You begin with a fairly traditional console RPG beginning. You sleep way too late. Because that is what console RPG characters do, they sleep way too late. This predictably leads to your character's mom waking up your character (whether or not she will wake you up after falling asleep from boredom is a different matter).
Two more characters get introduced at a festival, and are also fairly generic. Gameplay at this point is standard RPG gaming. You talk to people. You go to different screens to fight monsters. Oh, and you ransack people's housers and they don't ask questions (to quote diskworld "and that is why the hero can get away with anything, because people don't like to ask inconvienient questions").
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Daizengar's Chrono Trigger (SNES)
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Current Status: Playing
GameLog started on: Friday 25 January, 2008
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