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penryn's Super Metroid (SNES)
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[January 26, 2008 02:32:33 AM]
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GAMEPLAY
My first gameplay session was pretty awesome: lots of memories, not much frustration. When I sat down to play a second time, though, I found myself pretty much stuck. I backtracked, trying to get into these spaces that I saw were on the map, but I don't think I figured out a single one. The actual play was still fun, shooting things, running around, working on my mad skillz, but it's very frustrating to be unable to progress.
I saw Samus die for the first time (since I was a kid) during this session. Pretty cool stuff. It's great to have a strong female lead who isn't really stereotypical, because it isn't about her being female, it's about a main character who kicks a lot of alien butt!
GAME DESIGN
Super Metroid combines a solid story with both platform and action & adventure elements. At the time, the graphics were state-of-the-art, and though they're not much by today's standard, they are perfectly acceptable. The platform element is interesting, because although it is certainly a platform game (there are 'levels' that you access through doors/elevators where you have to jump onto/over ledges, etc.), it is to some extent an open-ended world. You can go to any level (as long as you have the power-up you need to open the door) and you can backtrack to any previous level. A classic element of Metroid games is to include hidden levels, which gives great replay value.
I love the music of this game. Like all good music should, it creates a very specific atmosphere. Combined with the dark colors and often dank looking areas, Super Metroid can be a very creepy game!
Like I said, though, I got stuck. I'm not sure if I missed something, don't remember a necessary move, or what. Without knowing what's gone wrong, I can't say whether or not it's the game's fault. A tutorial of some sort might be useful, even if it's as simple as "Hold down B to dash. Press down once to crouch, twice to morph into a ball."
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[January 25, 2008 06:21:12 PM]
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SUMMARY
Super Metroid is the third game in the Metroid series. It is a platform game where your character, Samus, goes around killing aliens and getting power-ups that allow you into new areas (secret and otherwise) where you get more power-ups and kill more aliens.
GAMEPLAY
Wow, I haven't played this since I was seven or eight! I picked up the controls much better than before. I think that when I was younger I had to play through the thing like four times before I could get out of the lab, which is one of the very first things you have to do! The beginning of the game is blessedly short. Less than five minutes after you boot up you get to shoot something!
I had three people watching me play, which surprisingly didn't bother me much. Only one of them had ever played before, but he proved very helpful by reminding me how to turn into a ball. I love the controls of this. They probably feel natural to me because Super Metroid was one of the first games I ever played, but I still love them. For instance, to kneel, you press down. To morph into a ball, press down a second time. To get to the missiles, press select. I also love that the Left and Right shoulder buttons give you a couple of different 45 degree angles to shoot at. Very, very handy!
I'm having loads of fun playing this, so I'm going to go back.
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penryn's Super Metroid (SNES)
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Current Status: Playing
GameLog started on: Friday 25 January, 2008
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