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LeadAndIron's Chrono Trigger (SNES)
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[January 25, 2008 07:12:46 PM]
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Gameplay:
After playing two hours of Chrono Trigger I came to the solid conclusion that this game was so good that even some recent, high-end graphics games couldn't compare to it. The game made me very attached to the characters, totally immersing me into the game environment, as if I were reading an interesting book and I couldn't wait to get to the next chapter. The story is filled with interesting twists and discoveries. You meet new characters that join your party and some leave your party along the way. (so don't equip them with your good stuff, cause they jack it when they leave)
As my characters level up, become stronger, and obtain new techniques, there is a further development in the characters through the combo techniques. These are attacks performed by two or more party members simultaneously to deal more damage than the characters would separately. This aspect of the game allows the player to develop certain connections to certain combos he/she likes or dislikes, pairing up certain characters together. Chrono Trigger in a sense, causes the players to make their own character development, extending the game play.
As an RPG, Chrono Trigger allows the player to select up to three different characters with which to use in a battle. This lets the player selectively choose certain characters to use more and some to use less, developing attachments to some and less to others.
Design:
Chrono Trigger is a very interesting game that continually keeps the player preoccupied with new developments and surprises that the present themselves in unique fashions. There are experience points with which one gains levels and new spells, and techniques. there are new combos along with the new spells and new characters, and new items, equipment. And development in the story every now an then, to keep the player intrigued.
Even though the game is purely fiction, it holds realistic aspects in it that many video games of its genre do not. There is drama in the story and that drama allows the player to develop a sense of history behind each of the characters. At one point of the game you meet up with a great wizard named Magus, and you can attempt to either befriend him, in which case he joins your team, or you can defeat him. By that point of the game, you have certain characters already in your party and one of them was turned into a frog man by the wizard, and he holds a certain grudge against Magus. If the player chooses to defeat the wizard there is a sense of retribution accomplished, but if the player befriends the wizard, the plot eventually develops and the mage and frog learn to trust one another.
The most noticeable "bad" elements of the game are the confusing destinations. There were some times when I was playing and I got stuck. I didn't know where to go next so I just wandered around the map. Sometimes, the player has to read carefully everything that occurs in the dialogue, because they may give hints to your next destination to continue the story.
This game was good and it deserves a gold medal for goodness.
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[January 25, 2008 06:46:08 PM]
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Summary:
Chrono Trigger is a long-time classic 2-D RPG. Like any RPG, you control multiple characters with which you fight and defeat enemies in battles, gaining experience, gold, and equipment. The main characters travel through time and have strange encounters and ultimately fight the last boss, who, in the future, destroys the world.
Gameplay:
This RPG at first glance holds great resemblance to the early Final Fantasy 2-D RPG's, in that the graphics are low end and the game relies on the story element of the game as a crucial factor for capturing the attention of players. But Chrono Trigger turned out to be vastly different. The battles are not turn based but time based, which means during a battle each of your characters has a meter that slowly fills up by itself, and when fully charged, that character may then perform an action: attack, spell, item, etc. The same goes for every enemy you encounter, greatly increasing the different amount of difficulties the game can introduce. Where a game like Final Fantasy 2 could either have enemies that could attack as often as your characters, or twice as slow, or three times as slow, or four times and etc. Chrono trigger battle system is designed so enemies can have even more varying speeds of attack like being 2/3 faster than one of your characters and thus this creates more variety in the types of enemies, and allows for a unique use of slow and haste spells.
Aside from the battle system, Chrono Trigger has an amazing story aspect of the game, which kept me attentive during dialog sessions and cut scenes, despite their pixelation. The music in the game is very well made and it plays at the right time to accentuate the mood. And rather than simple one note melodies, the music complexity is rather pleasant and not something a player would have to withstand.
The difficulty of the game is extremely well made. The game is designed for those who have already played RPG's before and are used to making basic strategic decisions. The first boss you encounter is particularly difficult, but at the same time not impossible. This sort of difficulty setting is made perfect for gamers who like challenges, but hate impossible ones where you get stuck and can't continue.
Chrono Trigger was a very fun fun game. I would recommend it to almost anyone.
This entry has been edited 2 times. It was last edited on Jan 25th, 2008 at 19:13:31.
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LeadAndIron's Chrono Trigger (SNES)
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Current Status: Playing
GameLog started on: Friday 25 January, 2008
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