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Junker's Shadow of the Colossus (PS2)
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[January 25, 2008 11:44:08 PM]
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Game Play:
For playing my second time, I only got to fight one colossus for forty-five minutes. The fight was long and a little irritating. I really enjoyed fighting a colossus in mid-air tho. It was a challenge to travel over it to find its weak point on its body. Having each colossi be different from each other made the game more interesting. I never knew what type of colossus i was gonna fight. My thoughts of fighting them hadn't changed. Even though I fought only one, it showed that the others would probably be like this fight as well. I was really looking forward to it.
Since the game is a single player you really get lost in its design. You being such a small person taking on so many huge creatures is really fun but since they are really the only creatures you should be killing it does seem like its the only thing you must do. I didn't that fact at all. Since each one was different it just means that I needed to be on my toes to figure out how to climb up the colossus. I enjoyed that fact so much while playing.
Design:
Using the sunlight to find where the next colossus was was a cool idea. Instead of traveling around aimlessly trying to find the next colossus, the sword points you to the next one. I liked it that it showed me the next one but I didn't like that I had to kill each Colossus in a certain order.
The horses design i hated. I really hated the fact that i couldn't just simply hold forward to move the horse. I had to hold down the "X" button to make it move faster. I rather hold forward as if I was moving my own character instead of a button control to do it. Also maneuvering was very hard for me. It seemed very touchy and the camera angles did not help out at all.
While climbing the colossi and running around the colossi, the camera doesn't really help you at all. I was constantly trying to fix the camera on a spot where I would be able to find myself. I had to fight the camera a lot.Usually it fought me to where i couldn't see anything at all, all I had to go by was my grip meter so I wouldn't fall off.
Having a grip meter dictate how long i can stay on the colossus was a good idea. That way the game wouldn't be broken in the sense were I could just hold onto the colossus for an infinite amount of time. I wouldn't seem fun or a challenge in the game if I were able to hold on indefinitely .
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[January 25, 2008 11:27:41 PM]
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Summary:
Shadow of the Colossus is an action adventure game were you to kill many colossi in order to revive a girl that was sacrificed. Riding around on your horse through the world makes you feel really small in the world compared to the huge colossi you have to battle. The battles are really fun; climbing up them and finding there weak points to kill them is pretty intense.
Game play:
The games art work is beautiful. Looking out into the world for the first time made it seem big. Even looking at the map they gave me made it look big. Traveling through cliffs, through plains, and mountains made trips very long to reach my next destination but eventually you got there. The areas in which you fight the colossi are all different from the rest. Sometimes the surroundings help you fight them.
Moving around the world and the colossi were fun. Having a horse to travel on was a big help.I really didn't like the controls but i got used to it after awhile. I had a problem with holding a button to move instead of just pushing up on the directional pad. Moving around the colossi is a lot of fun. Trying to find a way up the colossi is a puzzle. Not all of the colossi have places were you can easily climb onto.
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