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eatfffire's Super Mario Bros. 3 (NES)
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[January 25, 2008 11:45:19 PM]
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Gamelog Entry #2
The level design is excellent throughout what I have played. There are seperate worlds that all include regular "levels", Castles, bonus levels, and secret short cuts. The levels visually maintain a consistent theme relative to the "world" the player is in. Aside from the visual side to it, the level design is great. There are varied settings that introduce the player to increasingly difficult challenges. Among the levels are also several varied power ups that aid the player in movement and defeating enemies (sometimes both). Boss battles are reserved for the castle and airship levels. The game is incredibly linear, but not to the point where it becomes dull to play. Enemies, setting, and power ups mix things up. However the game does reward players who explore places that might seem like dead ends. Rewards may include a simple mushroom power up to a flute that allows the player to skip half of the worlds in the game. The addition of these hidden rewards increase the replay value of this and encourages me to search the levels for more.
The story line of Super Mario Brothers 3 is incredibly simple and sappy. Bowser, King of the Koopas, is creating havoc in the world and it's up to the Mario Brothers to rescue the world. That's basically the premise. Decalogue most of the time is for completion of worlds. The story's minimal info and development does not hurt the game play at all. But when I just sit down and think of the story nothing too dynamic is occurring, for me this just makes it seem corny. I would have felt way more engaged with the story if it had been developed with a more complex premise other than "Bowser is terrorizing the world, you must stop them".
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[January 25, 2008 11:25:57 PM]
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Gamelog Entry #1
Summary
In Super Mario Bros. 3, the player takes control of Mario or Luigi across an expansive setting.As one of the Mario Bros. the player must avoid pitfalls and defeat enemies in order to advanceto the next level. The goal of the game is to defeat Bowser and his army in order to save Princess Toadstool. This game is of the plat form genre.
Gameplay
At first SMB 3 frustrated me due to controls. Although it is not hard to learn when and how to jump onto the multiple platforms, at first it made me want to pull my hair out. I kept missing the timing of when to stomp on an enemy, jump to a moving platform, and avoid moving enemy objects. Once timing was not a problem for me the game's fun level improved drastically. From there on the challenge of timing all my jumps made the game entertaining enough for me to want to play more. Power Ups such as the fire flower and the leaf all let me explore levels and defeat enemies in new ways. This gameplay in conjunction with the music made the game experience seem very enjoyable and fun.
With the two player option at the beginning of the selection screen led me to play it with a friend. The two player mode allowed for one player to attempt or finish a level while the other waits. I found that a competitive tension arose which increased the entertainment and replay value. We would race for faster times or engage in a head to head type mini game. The progression of the game also sped due to the benefit of two players. Where I would have trouble and die, my friend would easily overcome the obstacle (then taunt).
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eatfffire's Super Mario Bros. 3 (NES)
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Current Status: Playing
GameLog started on: Friday 25 January, 2008
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