Game Log #1
Summary:
The Legend of Zelda, Ocarina of Time, is a fantasy RPG that puts you within an ominous story line. The game opens up with a scene perceived as Link's dream of a girl being swept away from a castle on a horse, and then an obvious villain chasing after her. Link is also in the dream watching this. Then the Deku tree has a fairy go to Link to start the adventure. Link must go to the Deku Tree, but before you can leave the forest, you must attain "rupee's," or money to buy a shield, and you must also find a sword. Basically, you gain rupee's by cutting up plants, throwing and breaking rocks, and finding them randomly in houses or treasure chests. The style is very "fantasy" oriented with fairies, elves, and enemies that are plants.
Game play:
Since I had not played this game since I was in elementary school, I was very excited. The intro was mysterious and provocative in the sense that it really made me want to find out more about Link, the "girl," who I obviously assumed as Zelda, and how the game would play out. I also questioned why Link was fairy-less in the beginning, and why he was the "chosen one." When I started to play, I also realized that Link had been ostracized from the rest of his kind, and that he had a social life with a girl. Since I am a hopeless romantic, I really liked this aspect of social interaction. Since the game just throws you into Link's life, you have to figure out what you need to do by talking to other characters, learning how to throw and break rocks, and search through other peoples houses. The fairy is helpful in the sense that she makes you notice things you might not have noticed previously.
Once I had gotten the sword and the shield, I was finally able to pass through the gate to the Deku tree. Before this, I did not have a sense of endangerment. Once I was through the gate, I faced a new enemy, which was a plant that burst out of the ground and sprayed green toxic mist at me. I exclaimed an "agh" and then killed it with my sword. This was really fun, I was glad that I had to fight in a non final fantasy "pick and choose" style of fighting. The game forces you to think quickly about button combo's and direction.
The game is in a puzzle sort of style, which is fun but frustrating at times. It took me a while to figure out certain things, but once I got it, I had a sense of accomplishment that was great. I also stumbled, in an accidental seeming way, into hidden passageways with treasure boxes. This eased the frustration of not knowing how to get from one part of the map to another. In the end, it was very fun and the anxiety of being killed was exhilarating.
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