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    Eleglac's Kirby's Adventure (NES)

    [January 26, 2008 02:31:51 AM]
    GAMEPLAY:

    During my second play period I found the difficulty increasing, especially during the boss battles. I got my first "game over" fighting the second boss in the game, and my second directly after the second boss. However, I didn't find it terribly frustrating to get a game over, if only because the boss battles and subsequent levels were so different from one another. I also felt that the bosses weren't arbitrarily hard; that is to say, I had to use my mind to figure out a way to beat them, rather than slugging it out in an endurance battle. This is something I particularly enjoy in a game.

    I don't know if it's proper to point out 'originality' in a 14 year old game, especially since I don't know what was genuinely new with the game, but I feel that based on how different the individual levels are from one another, the game itself must have been something new and exciting for a platformer. I never felt like things were getting repetitive, but then, I haven't played the whole game through to find out.

    So far, a fun, fun, fun game!

    DESIGN:

    On the design side of things, I have one immediate criticism - the game overstresses the NES hardware with regularity, to the point where the slowdown hinders gameplay. This is particularly noticeable with Kirby's special attacks when several enemies are on-screen.

    I had assumed that with console games (as opposed to PC games) the hardware capabilities of the system are uniform; that is to say, the developers know exactly what they have to work with before they even know what game they want to make. To make a game that doesn't suit the system one is working with is a bit silly, especially in this case; Kirby's Adventure came out four years after the Super Nintendo was introduced; the hardware was available to make the game run smoothly and then some.

    In terms of gameplay design, however, the game is nothing short of excellent. As with any platformer, the focus should be on the design and progression of the levels, and with Kirby's Adventure we can see a careful design philosophy at work.

    As with most platformers, the game is broken up into several worlds; each world has from 4-6 individual levels, along with a boss. Each world has a theme, the most obvious example of this being the Butter Building; the player works his way up to the top through a series of levels that take place both inside and outside the building.

    Where Kirby's Adventure stands out is with Kirby's attacks. Kirby has the ability to suck certain enemies into his mouth and thereby steal their attack. By this method, he can gain the ability to burn, freeze, crush, roll over, hammer, or spike his enemies - and those are just the attacks I can remember off the top of my head. Not only are there many attacks, but some secret areas can be accessed based on what particular attack you have at the time. It is a unique game element, well-executed - much like the rest of the game. An excellent, well designed, well executed platformer all around.


    read comments (1) read comments - add a comment Add comment
    [January 26, 2008 12:32:04 AM]
    SUMMARY:

    Kirby's Adventure is a platformer that details the eponymous character's quest to recover the seven shards of the Star Rod, a device that allows the inhabitants of Dream Land to sleep, perchance to dream. The game was originally released in 1993 and follows the standard platformer progression model of several 'worlds' each with several levels to beat.

    GAMEPLAY:

    When I first started playing Kirby's Adventure, I was immediately struck by two things: first, by the quality of the graphics relative to other NES games, and second, by the extremely cheerful, fun atmosphere of the game. It is the first game in a long time where I found myself not caring too much about the story, or about getting to the end - I was having too much fun just playing the game. In these days of ultra-competitive FPSs and MMORPGs, it is refreshing to play a game like this where it is so obvious that HAVING FUN is the goal.

    In terms of characterization, Kirby is a lightweight, both figuratively and literally. This game doesn't flesh him out much; all I've found out so far is that he is a round pink guy with truly amazing lung capacity and a penchant for fixing broken Star Rods. That said, he is well rendered in the game itself; at one point, I found myself purposely running him into walls so I could see the entertaining animation that was provided for that purpose. He runs, jumps, slides, puffs up, shrinks down, falls, faceplants, and sucks down enemies like some sort of demented video-game Hoover vacuum.

    I look forward to playing this game through!
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    Status

    Eleglac's Kirby's Adventure (NES)

    Current Status: Finished playing

    GameLog started on: Friday 25 January, 2008

    GameLog closed on: Saturday 26 January, 2008

    Opinion
    Eleglac's opinion and rating for this game

    One of the great platformers, on par with Super Mario Brothers in terms of technical achievement and playability.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See Eleglac's page

    See info on Kirby's Adventure

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