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lifeasjames's Final Fantasy XII (PS2)
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[January 26, 2008 02:58:16 AM]
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Gamelog 2
Gameplay:
So the game has become increasingly tedious, as my characters never seem to be strong enough. I die all the time. I play fine through the main “dungeon,” yet when I reach the boss my characters are completely overwhelmed. I have to go back and level up, which takes forever for me to grow even one level. I then trudge back to the boss, where I proceed to die, yet again. It is really frustrating.
The redeeming quality is most definitely the license board. I love the ability to be able to choose whatever my characters do, ultimately having super characters that have every power up. The bad thing is getting a new weapon, then realizing that I am no where near that item on the license board. Another thing that has opened up is the world. I thought the world was huge before. I had no idea. The levels and enemies become more grandiose as the game goes on. One are that stands out particularly are the mines. They are dark and expansive, with an amazing boss battle at the end.
So far, although this game is beautiful and huge, I just cannot see myself finishing it. I do not think I have the game stamina to keep it up. It is too slow, my characters never seem to get stronger, and after a few hours I just do not see myself being able to go at the pace that I have been going at.
Design:
Although the game is slow, its design is simply amazing. The actual battle system, when on the advanced version, is ridiculous. It moves very fast paced and decisions have to be made on a dime. The actual level design is beautiful, intricate and detailed. This game is more impressive than any Playstation 2 game I have ever seen. There seems to be a bar that is set with this version of Final Fantasy in every aspect, from battle to character interaction to level design.
The story is told beautifully as well. The characters all have a personality, even if the lead is the weakest of the bunch. All have ulterior motives, yet still strive for a similar cause. The cutscenes are placed well, and are spectacular for the engine they are running on. The story, although basic at the beginning, becomes deep and interweaving as you go along.
Although I cannot finish this game due to the time it takes to finish it, it is definitely something to admire and behold.
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[January 25, 2008 10:57:22 PM]
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Final Fantasy XII
Summary:
Final Fantasy XII revolves around Vaan, a precocious and very effeminate lead character who is an orphan in the city of Rabanastre. Vaan is the leader of a group that consists of one childhood friend, one lost princess, a blackballed war general, and two sky pirates. This ragtag group is to restore order and peace to the conflicting world of Ivalice.
Gameplay:
So the opening scene is beautiful, even by Playstation 2 standards. When I am actually dropped into the game, I come to love the new fighting system. Much better than the old turn-based style, the game is fluid and fast paced if the fighting system is chosen right. I love how my units are no longer necessarily class-based, but can be just about anything I want with the new License system.
The world is immense. It is one of the biggest gameworlds I have ever seen, and it is completely traversable. The city of Rabanastre is truly a city, with people that have personalities to a myriad of various locales. There so far have been deserts, mines, and forests, and all of them have their own personality.
A big problem that I did have was the insane amount of time I spent in the menu screen. I had to organize so much stuff to further the progress of my characters that it almost seemed not worth it, until I got new weapons that is.
The game is one that truly is and epic adventure meant to be taken in and respected. We’ll see how it turns out.
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lifeasjames's Final Fantasy XII (PS2)
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Current Status: Playing
GameLog started on: Friday 25 January, 2008
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