Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    GameLog Entries

    jeliasko's Super Mario Bros. All-Stars: Super Mario Bros. 2 (SNES)

    [January 26, 2008 01:22:26 AM]
    GAMEPLAY
    The game areas change and we are exposed to grass, desert and ice environments. The game features a really intriguing variation of gratification devices. Coins can be collected for Bonus Chances to spin a slot machine for extra lives. Occasionally a locked door requires a hidden key, and potions "plucked" out of the ground offer magic doors to mirrored alternate dimension mini-levels to retrieve extra hit points.
    The ability to find secret warp baskets is a fun pursue able sub-agenda that allows the player to skip ahead worlds by using magic doors from magic potions and the ambiguity of the number of possible warp-aheads make the player more curious to figure out how much farther there is until the end. Also in this game the players are forced to infer and utilize their environment for transportation such as riding on top of flying eggs and birds.

    DESIGN
    Super Mario Bros. 2 is the last edition not to feature a subsequent playable game map featuring selectable levels. In this game the levels come up one at a time, three levels to a world. The absence of a map creates ambiguity about how many levels there really are because if the game is generous enough to allow the player to warp ahead four or five worlds, than how many must there really be? This is a good and bad thing because once you warp ahead there is no going back and it feels almost like cheating not to be able to cmplete all the levels.
    The methods of attack which allow the character to ride on top of the enemy without immediately killing him is a fun variation from the rest of the series. Plucking them up and throwing opponents are fun but while playing I did miss the fire power that allows the player to shoot fireballs in the rest of the series. All in all, each difference in this game adds to the fun of it. In my opinion, this variation is not only a valuable part of the Mario Bros. collection, it is also one of the most fun.
    add a comment Add comment
    [January 26, 2008 12:32:06 AM]
    SUMMARY
    The game I chose to play was Super Mario Bros. 2 via the Super Mario Bros. All-Stars collection. The collection made for the Super Nintendo Entertainment System includes all the versions of the series released for the Nintendo Entertainment System (Super Mario Bros 1-3 and Super Mario Bros: The Lost Levels) and Super Mario World, which was released for Super Nintendo. Super Mario Bros. 2 is considered the most different out of all the game's editions, largely because it was adapted from another Japanese game which featured different main characters. The main method of attack comes from plucking objects and throwing them at opponents and the primary goal is to advance one of the four main characters, Mario, Luigi, Toad or Peach, through various 2D worlds that are broken down into levels involving jumping, climbing, dodging and flying.

    Gameplay
    The cartoonish characters of the Mario series are at their wackiest in this recreation of an already existing Japanese game. The originality and unfamiliarity of the new enemy characters make the game a special novelty. The goofy looking enemy characters make the game somewhat comical. The game innovates a technique of "plucking" objects either out of the ground, or from directly underneath the character. In this version, the bad guys aare not defeated by a "bop" on the head, they are actually rideable, cariable, and throwable which make them fun to interact with.
    The levels vary enough so that the scenery does not get boring. A dinosaur shooting eggs out of his mouth appears to be the boss at the end of each level. The boss characters get progressively more challenging, as do the interesting mazes that the levels have to offer. Digging, climbing and jumping techniques are varied well enough so that they are all masterable and still fun. There is a definite flow to the game and once you are aware of a certain obstacle it becomes very easy to survive it if it is encountered again.
    read comments (1) read comments - add a comment Add comment
     
    Status

    jeliasko's Super Mario Bros. All-Stars: Super Mario Bros. 2 (SNES)

    Current Status: Playing

    GameLog started on: Thursday 24 January, 2008

    Opinion
    jeliasko's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See jeliasko's page

    See info on Super Mario Bros. All-Stars: Super Mario Bros. 2

    More GameLogs
    other GameLogs for this Game

    This is the only GameLog for Super Mario Bros. All-Stars: Super Mario Bros. 2.

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014