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Obsidious's Super Smash Brothers (N64)
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[January 26, 2008 01:28:43 AM]
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For the second session of Smash bros 64 I played single player.
Gameplay
I found the single player a lot easier than the vs. play, as to be expected. The single player consisted of a series of levels each with a different goal. Most were battles with a single character but a few had team battles, a giant monster, a race, or a puzzle. The variety of this game play impressed me, and I enjoyed myself despite finding hardly a challenge. The rewards for completing these challenges were little medals that despite having no use were quite rewarding.
The most amusing sub game for the single player was a puzzle map that each character had (each one different) in which the player had to hit 10 different targets, placed in odd places so as to require the player to use the special moves of all the characters in a surprisingly difficult situation (at times). This puzzle acted as a tutorial of sorts for each character while remaining challenging; a difficult thing to find.
Design
This game was designed to be the ultimate player v. player game. Combining characters from multiple games, the game brings a sense of familiarity and personal attachment. players pit themselves against each other defending the honor of their favorite characters. This fun game allows for weird combinations of characters in which players can fight without as much luck involved because of the ability to defend oneself in addition to damaging others, unlike most shooters. And no 1 hit kills thanks to the damage system of percents. The shared 3rd person view prevents people from sneaking up on others, and a combination of worlds and special moves prevents many camping opportunities.
The game is very challenging, as you can always get better, and Innovative, so every game is different. Because of this I found myself never losing interest in the game and I am quite surprised at how good a game Smash Bros 64 turned out to be. The game is also quite complex for such an old game.
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[January 26, 2008 12:30:01 AM]
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While playing with skilled people Smash bros can be a very challenging game. However after a few hours a noticeable difference in learned skill can be noticed. I played this game for a short while in vs. mode against a skilled player who only plays one character, Link, and a skilled player who plays many characters including Kirby. Although this game seems like a intricate game, in comparison to Super Smash Bros Melee for Gamecube the 64 version has many differences in gameplay. The major difference is the simplicity that allows for skilled players to play the game with "perfection" preventing a new player from even coming close to winning a game. However despite this setback the gameplay is amazingly fun and addicting. I used two players Samus and Nes, two characters which were advised to me by my friends.
Gameplay
The worlds in Super Smash Bros 64 are less interactive than Smash Bros Melee however this allows for more P v. P focus and less random occurances. I thought that this was an improvement because it focus players to avoid disappointments that come with not understanding whether a win occured because of skill or luck. I also found the maps to be smaller and less running/sniping was possible, I believe that my companions enjoyed this more but I personally, with the Samus character, found this to make gameplay much harder. A consistency between 64 and gamecube versions is my dislike for Items, They made the game more random and at times impossibly annoying. The gameplay consists of pitting multiple opponents against one another each with different moves and specials. This combination of characters and skill levels makes gameplay different every time. The characters have either purely close combat moves or a combination of close combat and ranged, this makes gameplay for each character extremely dynamic and people usually specialize in one or 2 characters. The benefits of this strategy are more evident than in Super Smash Melee because since each character has less special moves, any character can take any other character with relative ease.
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