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avera's Mario Party (N64)
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[January 26, 2008 02:04:58 AM]
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Game Log Entry #2
GAMEPLAY
The second hour of play is even more entertaining. I've started a second game with a third human player, leaving us to compete with each other and only one computer opponent. There are a rich variety and number of minigames, that are still easy to learn and play.
There is plenty of social interaction between and during challenges which adds to the fun of the game. A variety of emotions emerge during gameplay, including commraderie, happiness, frustration, and a sense of rivalry and betrayel, but all in good fun.
DESIGN
The game is very innovative in that it basically defined the "party" genre. It is trully a game designed for human interaction in virtual gaming. It provides the nostalgiac feel of a classic board game with classic Nintendo characters and new innovative mini games.
The games challenges memory, tactile skills, and employs a bit of strategy. There is an obvious finite number of spaces on each board (of which there are a variety), which allows a player to focus less on exploration and more on just having fun. Very simple game layouts also allow for that. The computer chooses challenges randomly to create a fair game. However, there are some challenges that seem to give certain player unfair advantages if the game so chooses. For example, in the "Crane Game," the computer allows the player controlling the crane to have an exceedingly easier chance of winning than the other players.
The reward structure is simple. If you beat the computer, it will reward you with coins, and if you beat your opponents it will take coins from them and award them to you. If you reach the target space on the board with the minimum coin requirement, you can trade coins for a star. The goal of the game is to collect more stars than all other players. The simplicity is welcome and contributes to the overall fun factor.
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[January 26, 2008 01:30:10 AM]
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Game Log Entry #1
SUMMARY
Mario Party for the N64 is a multiplayer game in the "party" genre where player controls one of Nintendo's main characters. Each player competes on a virtual board with multiple paths in an attempt to earn the most stars at the end of the game. Players compete against the computer and against each other in minigames after each round for coins. Occasionally players compete against the computer in a cooperative effort.
GAMEPLAY
The story begins with different Nintendo characters fighting over who is the best "Super Star," which leads into the competition between four of them. Players can be automatically attached their characters if they're able to play with their favorite character.
Playing against other players rather than the computer creates great social interaction. This first time playing Mario Party, I played with another human player and against two computer players. Players can choose to play cut throat against all players, create unofficial treaties to help each other, or play strictly against the other human player(s) to make it interesting and fun.
The minigames are fun and easy to learn, usually only requiring one or two buttons and the control stick to play. The games have entertaining artwork, animations, and tools. It challenges you differently for each minigame, from balancing on platforms to mastering button combinations that make your character perform the desired action.
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avera's Mario Party (N64)
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Current Status: Playing
GameLog started on: Friday 25 January, 2008
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