|
merlends's Super Mario Bros. 3 (NES)
|
[January 26, 2008 02:18:27 AM]
|
just a note: I know you mentioned something about paragraphs and it being confusing however in these log entries I tried to indent and it came out with no indentations...
add a comment
|
[January 26, 2008 02:17:22 AM]
|
Gameplay:
The second hour I played super mario was still interesting. The game was able to maintain excitement by varying the types of enemies you encounter. This adds a higher level of difficulty to play in harder levels. It also challenges you to think out side of the box and use different strategies that you previously used.
I was not able to maintain interest in the game for the second hour all the way through. The game is to similar to keep you playing for an extremely long time. However the similarity in it is good enough to always keep you coming back.
Design:
The innovative elements in this game are the map movement for levels. This is very different from the linear gameplay in the previous Mario games. The differentiation in levels while keeping the game still the same is a good design element. I can imagine it would be hard to keep such a basic game so interesting. The tone of the game world is fun, the game is not scary but players become attached to the character and often get very upset when they die.
The reward structure allows the player to experience new levels with new abilities. The reward of gaining lives to allow to keep playing is also pivotal. In this sense it is almost like an arcade game where the objective is to just get as far through the game as you can with the amount of lives that you have which also keeps the game interesting.
read comments (1) -
add a comment
|
[January 26, 2008 01:29:37 AM]
|
Summary:
Super Mario 3 for the NES is a platformer similar to the previous Mario games. The player controls the character and try's to reach the end of the level, which is reached by running from left to right. To reach the end of the level the player must navigate through obstacles such as blocks or platforms which the player can navigate through by jumping. The player must also navigate through enemies which can be killed by throwing picked up shells, or jumping on top of them. Once the player beats a level they may choose to move on to the next level on a map which contains other levels. In some situations you may choose which level you wish to play next.
Gameplay:
This game was interesting because it always presents a fun challenge. It is also a fresh change from the earlier Mario's. The introduction of more power ups than the mushrooms made the game much more fun. If you work hard enough at playing well you can gain the power to fly for example. The game also rewards you at the end of each level by trying to use a slot machine like device to get similar shapes to gain lives once you obtain three. The player can also get power-ups that can be transfered throughout levels. I enjoy being able to control more aspects of the game in this sense. Each level has it's own flavor, as well as each "world" that changes when you move from map to map. Also boss fights creates excitement because of a harder challenge and a change of pace in thinking.
People enjoy watching Mario because it's a fast paced game. Obstacles are always present and there is always a chance for the player to die at any point making the game exciting at all times. Because when you die the level starts over people watching general want a "turn". In this sense each level is like its own obstacle. Because of this the game is very social, when I was playing the controller was handed off between people over 20 times.
Another aspect that might be missed is the music of the game. The music for each level keeps the player interested and is good enough to sing to yourself. I can say that 80 percent of people can sing a mario song off of the top of their head. It makes me feel more involved and interested in the game.
add a comment
|