|
Shelly's Super Mario World (SNES)
|
[January 26, 2008 01:56:10 AM]
|
ENTRY ONE:
Summary:
I played Super Mario World on Super Nintendo Entertainment System. In this game, Mario (and Luigi in the two player version of the game) must travel through various worlds (which are divided into even more levels) to rescue Princess Toadstool from her kidnapper, Bowser.
Gameplay:
I had not played this game for at least ten years and I had hardly any memory of how any of the levels were set up, so I was starting to play as a true beginner. I had good memories of playing it with my aunt when I was young, so I felt reminiscent as I began. The easiness of the first few levels and the happy music made me feel relaxed. It wasn't until the second level that I began having more difficulty in avoiding losing lives.
The story is very generic: you are required to save a kidnapped victim from the main ' boss'/enemy, so it is not so much the storyline that makes the game engrossing, but rather the intense gameplay that requires you to be constantly avoiding an enemy in addition to collecting rewards. The fast paced nature of the game makes it fun and keeps your interest.
Another part of what makes the game interesting is the variety of characters. The gameplayer encounters new characters in almost every level (although there are still many recurring characters throughout).
ENTRY TWO:
Gameplay:
For the first gameplay session, I played a two-player game with someone who was not very experienced in the game. Being on the same skill level made the game more exciting because we were taking about the same amount of time to complete the levels. However, for my second gameplay session, I played with another friend who had a much high skill level than I, and therefore the game was less fun for me because he was completing all the levels before I could so I was not able to win any of the points.
Both players often vocally expressed either happiness because of successful completion of a level or frustration. The competition and dialogue with another human player made the game more fun than if I were to play by myself or against the computer. I enjoyed the social aspect of the two-player game mode.
Design:
It is a 2-D side scrolling game. Even with the simple background animation, it is still clear what terrain the game creators are trying to convey. The characters are very obviously not supposed to represent realism. The animation is simple and undetailed; usually consisting of fairly simple shapes with faces on them.
The reward system is straight-forward:
-Coins give you points.
-Mushrooms give you lives (or make you larger)
-Stars give you invincibility
-Flowers give you the power to throw fireballs
-Feathers give you a cape to help you stay in the air longer when jumping
-Yoshi lets the player ride him and he also eats and spits our fire at enemies
The music during the regular levels is cheerful and comforting. However, in the haunted houses and castles, the music gets much more intense: it is similar to the regular soundtrack but played in a minor key. Also, when you are running short of time, the music speed increases causing you to feel more anxious about completing the level.
Each level gets progressively harder and is designed to gradually increase your skill in the game.
read comments (1) -
add a comment
|
|
|
|
Shelly's Super Mario World (SNES)
|
Current Status: Playing
GameLog started on: Friday 25 January, 2008
|
|