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    mwyattma's Super Mario 64 (N64)

    [January 26, 2008 02:57:12 AM]
    GAMEPLAY

    Second time around, I’m still liking this game. It definitely gets harder as you play, and finding the secret levels and stars are a real joy. Come to think of it, the only way to play this game is to simply go through it on a new file. Playing levels I’ve already beaten has very little effect on me, probably because I think it’s so unnecessary. I really need that drive – the drive to complete the game – to keep me going. I think that’s true of most games for me, though.

    Looking further into this exhausted form of gameplay, I realize that there are only a few extra things one could do in the game. You only need 70 stars to win the game, but there are 120 to unlock, and once they are unlocked, you can visit Yoshi on top of the castle. He gives you 99 lives, but that’s not much of a reward as far as Super Mario goes. There are a few secret stages one can find, but they aren’t all that hard to find. Really, one of the only ways of improving this game after 120 stars is timing yourself on the levels. This kind of play, called, “Time Attack”, is kind of pointless because these days, there’s YouTube. On YouTube, there’s a video of some guy who beats this game in 20 minutes with 16 stars. I guess I could try and copy him, but he’s some type of God, and I don’t have that kind of time or dedication.

    But the game doesn’t exhaust itself that easily. It’s still fun to go through a level you forgot about, and you have many to choose from. Playing with friends also makes the game a lot better. I had a few people coming and going this time, and it’s really cool to have that interaction, even though it’s just a single-player game. I turned over the controller a few times when my friend challenged me to a time race. That was fun, but I think the game should have a built-in timer anyways.

    DESIGN

    Super Mario 64 is a pretty basic game… by today’s standards. Back when it came out, however, this game was a revolution. It was the first 3D platformer. It set the bar for every other game that would come after it, and that bar was high. The game may not have that much dimension by today’s standards, but it had EVERY dimension back in the day.

    LEVELS – This turns Mario into Super Mario. The level design pretty much defines the whole game (almost. See the next point, 3D). The whole game is planned out so that each level presents its own, unique challenges. Each level is unique, and is set up with its own unique goals. The levels can pretty easily force you to go certain ways, and they have a broad range of things they throw at you. Also, the way the level is presented can have a big change in the gameplay. When you go underwater, you have to watch your oxygen meter, although strategically placed coins can save you at the last moment. Sometimes you have to go across bottomless pits, lava, etc… Sometimes you have to find switches that change the landscape, effectively making a 4-dimensional level! The maneuvers you have to do are pretty spectacular, and very hard to pull off in later levels. This game, like any other Mario, provides a good challenge to the player because it forces you to have good timing. Of course, other than the levels, Mario has very little. There are secret stages, but it’s not so hard to find them, and once you’ve done it all, you’ve done it all. Personally, I don’t really count Time Attack as a good excuse for extending a game because it becomes very redundant, something that I find is the main cause for game exhaustion.

    3D - Super Mario 64 was the first Mario in the third dimension. Doing this forced players to think in a whole new way. At the same time, the potential for success in the third dimension was as potent as the potential for failure. Nintendo could have made something that didn’t follow off of Super Mario, but instead, they delivered something that was distinctly Mario, but even better. Basically, it made other Mario’s almost obsolete. Not to mention any other 2-D platformer.
    read comments (1) read comments - add a comment Add comment
    [January 26, 2008 02:42:18 AM]
    SUMMARY

    Super Mario 64 is the three-dimensional version of Super Mario. You need to run, jump, and fly through the levels you find in paintings, collecting coins, defeating enemies, get the stars for each level, defeat Bowser, and save the princess.

    GAMEPLAY

    I’ve completely beaten this game before, but it’s always fun to revisit. I haven’t played this in a few years, and the first thing I notice is that I am WAY better at this game than I used to be. When I was younger, and my coordination wasn’t all that great, I considered it an incredible accomplishment to beat Bowser. Now it’s easy.

    So that’s the difference these days, I guess; we’ve become so used to 3-D video games that these games, although difficult when they first came out, seem very basic to a modern-day gamer, but that’s probably because this game set such a precedent for video games back when it was released.

    Anyways, my point is that the gameplay has changed for me over the years, but that’s why I like playing it again. There are some shortcuts I wouldn’t have noticed before. Plus, having played through the game already, I get to skip all of that, “I don’t know what to do!” stuff, something that I used to have a lot of trouble with.

    So, the gameplay is pretty flawless. I mean, I used to screw up every now and then, and I would have to run back up an epic set of obstacles, but now I don’t really have that problem. Without those really bad mistakes, I can experience the game better. At least, I think its better. The game is set up so that you have a definite set of obstacles to overcome, and you’re expected to do it all in order. It’s kind of a restricting style, but it’s all in the way you do it that makes each game session unique. You can always challenge yourself to go faster. But, I digress again.

    Well, I still like this game. The first couple of levels are pretty basic, though, but back when the game came out, they were anything but. It was a real eye-opener. I mean, it literally adds a new dimension to gameplay. As skeptical of the added dimension as I was at the time, however, I think they really pulled off an awesome game, and I couldn’t imagine Super Mario going back to the 2-D scroller, except on special occasion. The third dimension adds everything one would want as an added challenge in Super Mario.
    add a comment Add comment
     
    Status

    mwyattma's Super Mario 64 (N64)

    Current Status: Playing

    GameLog started on: Friday 25 January, 2008

    GameLog closed on: Saturday 26 January, 2008

    Opinion
    mwyattma's opinion and rating for this game

    Basically one of the best video games ever made.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Super Mario 64

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