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Jwo's Legend Of Zelda: Ocarina of Time (N64)
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[January 28, 2008 02:25:18 PM]
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Gamelog #2
GAMEPLAY: After playing this game for an hour I was introduced to several new items including a sword that allowed me to cut through many objects as well as my foes. A small fairy follows Link everywhere and allows the player to lock onto items or enemies making it much easier to always be facing the object. Upon entering the first dungeon I discovered that each room held a puzzle that I must figure out to unlock various rooms throughout the dungeon, progressing me to the final room. The final room of the dungeon held a huge surprise of an unknown boss. Links fairy can lock onto the boss and give a brief description of the monster and its weaknesses so that the player could use these weakness to defeat the boss. When I defeated the boss I was again rewarded a new item that increased my overall life, and the game kicked into a short cinema, where the main bad guy and plot was introduced. This tells the player where to go next in his adventure and the next part of the game is unlocked.
DESIGN: The 3D environment gives the player lots of freedom to explore huge levels, while still remaining on a very plot derived linear RPG. Though the world of the game is huge and expansive the game still remains level by level following a path conceived by the designers. Ocarina of time is a very complicated game where puzzles and challenges lay around every corner, while frequent rewards push players to the end, to both gain more items, and to complete the final goal, to save the princess.
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[January 28, 2008 02:12:16 PM]
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Gamelog #1
SUMMARY: The Legend of Zelda: Ocarina of Time, is a third person 3D RPG where you play as a young Hyrulian (elf like character) named Link (though you can change his name to anything you want). The game opens with a short cinema laying down the setting, a small village where Link lives, and forebodes an evil that is soon to come to the land. The princess Zelda is shortly captured and it becomes Link’s task to set out across land and time to save her from the evil antagonist Gannondorf.
GAMEPLAY: Ocarina of time uses a third person interface to travel along multilayered 3D environments. When first playing this game Link is virtually item less, and can simply run around his home village. After exploring for some time I began to notice hidden passages and discovered that Link can pick up items and various objects that will help on the quest to find Zelda. After discovering Links lost short sword an NPC allowed me out of Links hometown into an unknown forest and onto the first dungeon. The dungeons in this game are designed to challenge the player with a set of tasks and puzzles to advance to the next rooms while rewarding Link with various new items that allow him to become more powerful and unlock new dungeons, and complete tasks that were before impossible. All of this ties in with a deep and interesting storyline that makes the game move at an amazing rate and quickly captured my attention.
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