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Barcalounger's Goldeneye 007 (N64)
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[January 28, 2008 04:10:39 PM]
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Classic Second Gamelog Entry
Gameplay
Playing this game a second time, I chose to play the multiplayer version. The screen becomes split either in half or in fourths, and the goals of play can vary. The fact that in the multiplayer setting you can do more than just fight each other, allows for more interesting gameplay. You are offered games like capture the flag, or team battles and can work against or collaboratively with the other players.
I found that playing against “real” people was far more difficult than playing against the computer. For one you get people cheating and looking at their opponents perspective/screen, and gaining advantage by knowing where the opposition is. Secondly the computer players don’t seem to be as talented and agile as the “real” players. In the first person mode I felt pretty confident and comfortable playing the game, this changed though when playing the multiplayer version.
Design
I mentioned before that you were able to move in a direction while also “turning your head” and I thought that this was an interesting and innovative aspect. However when in stressful situations, I found myself getting lost in the head movement. I would get stuck staring at the ground or ceiling and lose my spatial awareness, resulting in getting killed. This frustrated me, however after more play I am sure that I could become more accustomed to it.
I really appreciate in this game, the amount of freedom of movement that you have. You can jump over things, you can duck, you can side step, and you can run. Many games have played have a much more limited range of movement. This array of movement means that the environment we are in must also accommodate for all these options, which it does. The avatar is able to crawl through small spaces, and jump over walls, which gives the game a much more realistic feel. I enjoyed playing this game and feel as though it sets a standard for first person shooters.
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[January 28, 2008 03:50:53 PM]
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Classic GameLog Entry
Summary
Nintendo 64’s Goldeneye 007 is similar to Super Smash, the game I played for the first gamelog entry, in the sense that it incorporates two aspects of game play; individual play, and multiplayer/versus play. I played the single player version of the game first, which helped me get accustomed to the controls and style of the game. It is a first person shooter, you can move around the environment while also “turning your head” and looking around. The goal of the single player game is to complete all the missions and tasks laid out for you and eventually capture the main “bad guy”.
Gameplay
I found myself getting stuck on certain levels of this game, unsure of where I was supposed to go next. Certain objects in this game you can interact with, and others are just there to create the environment. Unfortunately sometimes it was difficult differentiating between which objects where static and which are able to be manipulated.
This game does not create a super realistic environment, but it definitely is attempting to. Though not 100% convincing, the graphics are done well enough that it doesn’t distract from gameplay.
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Barcalounger's Goldeneye 007 (N64)
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Current Status: Playing
GameLog started on: Tuesday 15 January, 2008
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