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************'s Advance Wars: Days of Ruin (DS)
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[January 29, 2008 01:32:59 AM]
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What I would change
My second session involved what I might change about Advance Wars Days of Ruin.
If I had control I change the dark setting. You might ask why given that this is a combat game, but it is clearer if you’re familiar with other games of the “Wars” series. Although the games are all about war, they always had a light hearted cast with bright colorful worlds and characters. The antagonists felt more like opponents than enemies. In a way this kept the game from becoming too depressing. The darker tone of this newer game more accurately reflects actual war, but the dark crumbled world doesn’t really seem worth fighting over, even the people you help often renege on returning help or honoring promises. The world’s just too harsh to always be fun.
Secondly individual battles between units take place on both screens with each side occupying either the top or bottom screen. The older games placed opponents on the same screen thus units fired on units across from them. Now my unit is separated from the unit it is across from this isn’t the biggest issue but the combat loses something because of it the exemption is that of air to ground or ground to air strikes, which would logically take place above one other. It would’ve been nice if players were given a choice of how to display combat.
That being said the classic advance wars gameplay is intact. The strategy of the battlefield still applies; acquisition and protection of resources, the use of tanks to protect missile launchers etc. armchair generals, chess players, and anyone familiar with the older games will be able to pick this game up and enjoy.
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************'s Advance Wars: Days of Ruin (DS)
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Current Status: Playing
GameLog started on: Tuesday 22 January, 2008
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