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DDiZZiBBL's Prince of Persia: The Sand of Time (PS2)
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[February 9, 2008 02:54:04 AM]
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Gamelog Entry #2
GAMEPLAY:
The game remained interesting as i played further along through the story. The puzzles would get more challenging, and it was harder to find water to regain your health. There were times in the game where fighting bad guys would get repetitive. The fighting scheme in the game isn't all that great, and it would get frustrating at times when you had to kill multiple enemies at once when you had very little life left.
The story remained solid even though a side story developed with the Prince meeting a mysterious princess. Once you save her, she then helps you along your journey. She will follow you and she becomes an integral part of the mazes as well.
DESIGN:
There are a lot of good things to say about the game design. The game is pretty linear, since there pretty much is no wrong way to go. The story sets you in the right path the whole time. And although there are no divided levels, you always find yourself in a new part of the palace. The palace design is well done because you really feel like you are always exploring a new part of the castle instead of the same room all the time. As you work your way in and out of the palace, the story seems to advance pretty slowly. You are pretty much are on your own until you save the princess, and then you still have no idean how to save the kingdom.
The game keeps you interested though, with the variety of puzzles and traps. It really is fun to watch how acrobatic the prince is since it would be hard to do anything he does in the game in real life. With the fights and battles, they can be tedious, since the people you fight seem to have little or no importance in the story.
What makes the game special and deserving of a high rating is probably the implementation of the sands of time, which allows you to go back in time and actually save yourself from death. This is something I have never been able to use in any other game before. So it was pretty cool to mess around with and experiment.
The cutscenes, storytelling, and graphics are all excellent for a Playstation 2 game. Each support to the overall gameplay experience. The puzzles are also pretty much straightforward, and doesn't require much strategy, just some basic logic, and a little bit of timing. So basically anyone can pick up this game and play, although it could be hard to pick up the game in the middle of the story.
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[February 6, 2008 02:44:41 PM]
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Gamelog entry #1
SUMMARY:
Prince of Persia: The Sands of Time is an action/adventure in which you control the Prince, who is a witty, confident, and acrobatic hero who's primary weapon is his sword. Sands of Time is a game of progression, as you use the prince to solve logical puzzles throughout the game which usually involve trying to get from point A to point B. Getting from one place to another requires you to run on walls, swing off poles, and do numerous jumps and flips. You are also able to slow down time as well as go back in time using the Sands of Time. There are also villains that you must fight that will get in your way periodically. Your primary goal is to undo an evil spell that you accidentally unleash at the beginning of the game. Easier said than done. The story follows the prince as he must save his father as well has a mysterious princess, and most importantly redeem his kingdom.
GAMEPLAY:
I was amazed at the different things I can do in the game, such as running on walls, and doing all kinds of acrobatic jumps. The puzzles were very engaging and fun. Getting from point A to point B is pretty much straight forward, but it is fun because of how you have to get there. They can be pretty intense as you have to work your way down as well as up certain obstacles throughout the palace.
Killing off enemies is also fun because you are not really just button mashing. You can counter enemies, as well as dodge and acrobatically knife them from the back. However once you figure out how to consistently fight off these bad guys, it can get repetitive.
The story is told straight from the prince himself, so the whole time you are playing, he is telling you the story. You know what he is thinking at every point of the game, and the story develops quite interestingly. I ended up playing the game for 2 hours straight because I was never taken away from the action of the game. I liked the character so much that I wanted to see him succeed therefore, taking up more of my time to play the game.
The addition of slowing down time and going back in time makes the game very interesting. As a result, I was never really worried about dying or making a mistake, and I ended up being more experimental with puzzles and being more daring. This is a cool thing because if I accidentally died, I didnt always have to go all the way back to the last checkpoint.
Although the game is a one-player game, I had my friend watch me play, and he would get involved with the game too by trying to tell me where to go, and we would end up solving a few puzzles together.
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DDiZZiBBL's Prince of Persia: The Sand of Time (PS2)
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Current Status: Playing
GameLog started on: Tuesday 5 February, 2008
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