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Ankur's Metal Gear Solid 3: Snake Eater (PS2)
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[February 8, 2008 11:18:40 PM]
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3rd GameLog: Metal Gear Solid 3: Snake Eater (Game of Choice)
2nd Log
Gameplay
The second time around, the game just got more interesting. It's really the story that gets you addicted. I have noticed that cut scenes have decreased in comparison to the beginning of the game. When I first started the game, the first 10-15 minutes of the game was a giant cut scene. This time around, I got to face more enemies and really explore the full potentials of the gameplay. I did notice that the camera angles can be irritating sometimes and you really can't see around the corners much. One big improvement from the other Metal Gear's in the series is the camera angles. Before MGS3, all the camera angles were fixed and that made it really difficult to see around some corners. In this game, the camera follows Snake so it makes much easier for you to navigate and see all the things.
I also got to fight the first boss and it was a really interesting fight. The Pain is an enemy who uses bees to attack you. He uses the bees as grenades to throw at you. Apparently he can control them and his whole body is covered with them. One really interesting aspect of the game is how to keep Snake alive. In the game, you are given a stamina bar that decreases constantly throughout the game. The only way to revive your stamina is to hunt for food and eat them. When your stamina gets too low, Snake's hand starts shaking whenever he shoots and runs much slower. This aspect of the game made it very realistic and brought a new awareness to the game. It requires you to explore all the environments and get all the things the game has to offer.
The AI in this game is quite good and all of the enemies don't just go down with one hit. Avoiding the enemy as much as possible has become more important than it was in the beginning. You also have to watch out for the dangers in the environment. There are poisonous snakes and other creatures that can bite Snake and kill him if he is not treated with the proper medication. Close Quarters Combat (CQC) is a great and intuitive aspect of the game. If Snake is unarmed, he has many techniques to knock the enemy unconscious or possibly kill them. It's really realistic and something that the military would use in real life.
Game Design
MGS4 was superb when it came to environment detail. As you keep playing, you can see that a lot of time went into creating the right textures, shading, and colors when designing the jungle. This was very key in giving the game a 1960s look and feel. Since there was a strong emphasis on camouflage, the jungle provided the best environment for you to take advantage of that aspect of the game. The jungle is also very varied. You don't just keep running into trees and busher. You will go through rivers, waterfalls, cliffs, dry land, etc. The environment is probably one of the biggest barriers that you have to overcome. The music also fits in perfectly with the the environment and all the sounds are on cue.
I also love the implementation of the injuries section. If Snake receives an injury, the player has to find the injury and treat it. You are given bandages, splints, medication, and other equipment necessary for you to repair your injury. If the injuries are not treated, Snakes stamina starts to decrease rapidly and when his stamina bar depletes completely, then his life bar starts to decrease. Each injury has a unique consequence and each injury is treated differently. Also you are not given an infinite amount of supplies so learning from your mistakes is very key. This was a very new intuitive idea that I have not seen in any other game. Some games earlier might have had it but it was not as detailed as in MGS4.
The main aspect of the game that keeps the player interested is again the intense storyline. The developers did a great job in giving the cut scenes as much depth as possible and accurately depicting the Cold War era. I really like when the cut scenes are action oriented because they are created beautifully and have elements of The Matrix combined with Mission Impossible. In the end, this is a beautifully created game that really resembles it's predecessors but has new intuitive elements that take it up a further notch.
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[February 7, 2008 04:29:28 AM]
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3rd GameLog: Metal Gear Solid 3: Snake Eater (Game of Choice)
1st Log
Summary
Metal Gear Solid 3: Snake Eater is an third person/first person action game where you play as the main character Naked Snake who is trying to save the world from a nuclear war. The primary goal of this game is to infiltrate the jungles of the Soviet Union and stop the enemy from developing and using a new nuclear-capable moving tank called the Shagohod. This game is predominantly in third person but the player has the option of seeing in first person also.
Gameplay
This game from the beginning pulls you in. One of the reasons is the deep movie like story that has a great deal of twists and turns. With the Metal Gear series, you never know whats going to happen. There is a main story to the game but there are also mini stories of all the different characters that are really creative. The entire story is pretty much told through cut scenes that are perfectly directed and entertaining. The entire game is pretty much outline like a movie. The characters in the game have great personality depth and are created with a great amount of detail. The story also does a great job in combining the Cold War Era themes to the game. I also love how there were some science-fictional elements that were incorporated in the game like jet packs and villains that could walk on water or hovering vehicles.
When it comes to gameplay, this game has a strong emphasis on stealth. You could run and gun, but it's a single man against an army of soldiers. There is also a strong emphasis on camouflage. The game requires you to use the jungle in your favor and blend in with it to overcome your enemies. Snake is given many uniform and face camouflages throughout the game so he can blend in with the environments. This was a new element to the game that really separated it from the other ones in the series. Navigation within the jungle is kind of hard because sometimes you get lost and don''t really know where to go. Withing the jungle, you also encounter many bases heavily guarded by Russian soldiers. There is also a lot of interaction between the player and the environment. You can climb trees or kill animals like snakes, rabbits, squirrels, fish, etc.
Overcoming your enemies is also very intuitive in this game because there isn't just one path or way you could kill them. You have the choice of either slowly creeping up on them from behind or you can climb trees and plan your attack without being noticed. One of my favorite things to do is hang from a tree and shoot the enemies with one hand while in the first person mode. You can also not kill any soldiers and get your way through like Jame Bond. In general , this game is very interesting to play because of it's intuitive gameplay methods and story. The story gives the game a great rhythm.
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Ankur's Metal Gear Solid 3: Snake Eater (PS2)
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Current Status: Playing
GameLog started on: Tuesday 5 February, 2008
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